"""自适应瓦片规划器:按实体分布把图框切成若干 zoom 窗口,使 VLM 能看清细节。 纯函数模块(仅依赖 `math`),不依赖 Pillow / CAD。 核心思路(用户方案): 1. 由图框纸张 + 比例换算「CAD 图形单位 / 像素」s; 2. 由 VLM 可读下限(文字 `R_text` px、线条 `R_line` px)定每张截图的**世界覆盖范围**; 3. 复用热力图(`heatmap.py`)的**占用网格 + 聚类**得到簇包围盒;簇内是否含**文字类实体** 决定用细(`s_text`)/ 粗(`s_line`)尺度; 4. 簇 ≤ 单屏 → 1 张;超出 → 行优先细分;**空白区不出图**(整体图已覆盖); 受 `max_tiles` 截断,**文字簇优先保留**。 坐标约定:与 `heatmap.py` / CAD 一致——x 向右、y **向上**;bbox=(min_x,min_y,max_x,max_y); 瓦片行优先且 row 0 在**最上方**(与 `phases/evidence.py::sub_windows` 一致)。 """ import math # 纸张尺寸(mm,长边在前):GB/T 14689 基本幅面 SHEET_SIZES_MM = { "A0": (1189.0, 841.0), "A1": (841.0, 594.0), "A2": (594.0, 420.0), "A3": (420.0, 297.0), "A4": (297.0, 210.0), } # 标准实体名:本身就是文字/标注类 _STD_TEXT_TYPES = frozenset({"TEXT", "MTEXT", "ATTRIB", "ATTDEF", "DIMENSION"}) # 自定义实体类名关键词(用户经验:类名常含 text/label/dim 等) _TEXT_KEYWORDS = ("TEXT", "LABEL", "DIM", "NOTE", "TAG", "ANNO", "TITLE") # 瓦片重叠上限(防边界切字;过大会显著增加张数) _MAX_OVERLAP = 0.5 def norm_box(b): """归一 bbox 为 (minx,miny,maxx,maxy);非法返回 None。""" if not isinstance(b, (list, tuple)) or len(b) != 4: return None try: x1, y1, x2, y2 = (float(v) for v in b) except (TypeError, ValueError): return None if not all(math.isfinite(v) for v in (x1, y1, x2, y2)): return None if x1 > x2: x1, x2 = x2, x1 if y1 > y2: y1, y2 = y2, y1 return (x1, y1, x2, y2) def frame_bbox(frame): """图框 bbox 元组;非法返回 None。""" if not isinstance(frame, dict): return None box = norm_box(frame.get("bbox")) if box is None or box[2] <= box[0] or box[3] <= box[1]: return None return box def frame_world_size(frame): """图框在 CAD 中的世界尺寸 (W, H);bbox 非法返回 (0.0, 0.0)。""" box = frame_bbox(frame) if box is None: return (0.0, 0.0) return (box[2] - box[0], box[3] - box[1]) def frame_scale(frame, default=0.0): """图框出图比例(1:100 → 100.0)。 优先级: 1. `sheet_scale`(工具已识别,>0 直接用); 2. 由「图框世界尺寸 / 纸张尺寸」反算(需 `sheet_size` 命中纸张表); 3. `default`(拿不到 → 调用方退回固定策略)。 """ if not isinstance(frame, dict): return default try: s = float(frame.get("sheet_scale") or 0.0) except (TypeError, ValueError): s = 0.0 if s > 0: return s w, h = frame_world_size(frame) if w <= 0 or h <= 0: return default sheet = SHEET_SIZES_MM.get(str(frame.get("sheet_size") or "").strip().upper()) if not sheet: return default sw, sh = sheet # 判断横放 / 纵放:取长宽比更接近的朝向 ar = w / h if abs(ar - sw / sh) <= abs(ar - sh / sw): return w / sw # 横放:世界宽 ↔ 纸宽 return w / sh # 纵放:世界宽 ↔ 纸高 def effective_px(view_px, max_edge): """按长边下采样后的**有效像素** (ew, eh)。 与 `llm_client.downsample_image_b64` 的缩放规则一致(长边缩到 max_edge)。 非法输入返回 (0, 0);max_edge<=0 表示不缩放。 """ if not view_px or len(view_px) != 2: return (0, 0) try: w, h = int(view_px[0]), int(view_px[1]) except (TypeError, ValueError): return (0, 0) if w <= 0 or h <= 0: return (0, 0) if max_edge and max_edge > 0 and max(w, h) > max_edge: k = max_edge / float(max(w, h)) return (max(1, int(round(w * k))), max(1, int(round(h * k)))) return (w, h) def world_per_px(scale, text_mm, readable_px): """每像素代表的 CAD 图形单位:s = (text_mm * scale) / readable_px。 `text_mm` 为纸面字高(国标 2~3mm),`scale` 为出图比例(1:100 → 100), `readable_px` 为 VLM 可读的**最小像素字高**。任一非正 → 返回 0.0(表示无法规划)。 """ try: scale, text_mm, readable_px = float(scale), float(text_mm), float(readable_px) except (TypeError, ValueError): return 0.0 if scale <= 0 or text_mm <= 0 or readable_px <= 0: return 0.0 return text_mm * scale / readable_px def is_text_type(type_name): """实体类型名是否为「文字/标注类」。 标准实体给 DXF 名(TEXT/MTEXT/ATTRIB/ATTDEF/DIMENSION)→ 精确命中; 自定义实体兜底为**类名去 AcDb 前缀并大写**,故按**关键词包含**判定 (TEXT/LABEL/DIM/NOTE/TAG/ANNO/TITLE)。非字符串/空 → False。 """ if not isinstance(type_name, str): return False t = type_name.strip().upper() if not t: return False if t in _STD_TEXT_TYPES: return True return any(k in t for k in _TEXT_KEYWORDS) def boxes_intersect(a, b, eps=0.0): """两个 bbox 是否相交(接触视为相交;eps 可放宽)。""" if a is None or b is None: return False return not ( a[2] < b[0] - eps or b[2] < a[0] - eps or a[3] < b[1] - eps or b[3] < a[1] - eps ) def cluster_text_flags(clusters, text_boxes): """标记每个簇是否含文字类实体(bbox 相交即算,保守)。 返回与 `clusters` 等长的 bool 列表。 """ boxes = [b for b in (norm_box(x) for x in (text_boxes or [])) if b] flags = [] for cl in clusters or []: b = norm_box(cl.get("bbox")) if isinstance(cl, dict) else None flags.append(bool(b) and any(boxes_intersect(b, tb) for tb in boxes)) return flags def tiles_for_box(box, cap_w, cap_h, overlap=0.0): """覆盖 box 所需的 (cols, rows)。 `cap_w`/`cap_h` 为单张截图的世界覆盖范围;`overlap` 为相邻瓦片重叠比例 (>0 时有效步长缩短,张数增加)。非法输入返回 (1, 1)。 """ if box is None: return (1, 1) w, h = box[2] - box[0], box[3] - box[1] if w <= 0 or h <= 0: return (1, 1) ov = min(max(float(overlap or 0.0), 0.0), _MAX_OVERLAP) step_w = float(cap_w) * (1.0 - ov) step_h = float(cap_h) * (1.0 - ov) if step_w <= 0 or step_h <= 0: return (1, 1) return (max(1, int(math.ceil(w / step_w))), max(1, int(math.ceil(h / step_h)))) def _clamp_window(win, frame_win): """把窗口夹到图框范围内;夹后退化(宽/高<=0)返回 None。""" if frame_win is None: return win fx1, fy1, fx2, fy2 = frame_win x1 = max(win["min_x"], fx1) y1 = max(win["min_y"], fy1) x2 = min(win["max_x"], fx2) y2 = min(win["max_y"], fy2) if x2 <= x1 or y2 <= y1: return None return {"min_x": x1, "min_y": y1, "max_x": x2, "max_y": y2} def subdivide(box, cols, rows, overlap=0.0, frame_win=None): """把 box 等分为 cols×rows 个 zoom 窗口(行优先,row 0 在最上方)。 每张按 `overlap` 比例向外扩张(防边界切字),再夹到 `frame_win`。 """ x1, y1, x2, y2 = box cols, rows = max(1, int(cols)), max(1, int(rows)) w = (x2 - x1) / cols h = (y2 - y1) / rows ov = min(max(float(overlap or 0.0), 0.0), _MAX_OVERLAP) mx, my = w * ov, h * ov out = [] for r in range(rows): for c in range(cols): sx1 = x1 + c * w sy2 = y2 - r * h # row 0 在最上方 win = { "min_x": sx1 - mx, "min_y": sy2 - h - my, "max_x": sx1 + w + mx, "max_y": sy2 + my, } clamped = _clamp_window(win, frame_win) if clamped: out.append(clamped) return out def plan_regions(frame, clusters, *, text_clusters=(), s_text=0.0, s_line=0.0, view_px=(0, 0), max_tiles=36, overlap=0.0, keep=None): """把图框内的簇规划成一组 zoom 窗口(自适应瓦片)。 参数: - `frame` :图框(含 bbox / sheet_size / sheet_scale); - `clusters` :`heatmap.cluster_cells` 的输出(已按实体计数降序); - `text_clusters`:含文字类实体的**簇下标**集合(决定用 s_text 还是 s_line); - `s_text`/`s_line`:CAD 图形单位 / 像素(`world_per_px` 的输出); - `view_px` :单张截图的**有效像素** (ew, eh)(`effective_px` 的输出); - `max_tiles` :返回窗口数硬上界(文字簇优先保留); - `overlap` :相邻瓦片重叠比例; - `keep` :可选谓词 `f(window) -> bool`,返回 False 的瓦片被丢弃。 用于按**占用格**剔除簇 bbox 内的空白瓦片(簇 bbox 对 L 形/斜向分布含大片空白)。 返回行优先的 window 列表;**无法规划时返回 []**(调用方退回固定策略)。 """ frame_win = frame_bbox(frame) if frame_win is None: return [] ew, eh = view_px[0] if view_px else 0, view_px[1] if view_px and len(view_px) > 1 else 0 if ew <= 0 or eh <= 0: return [] text_idx = set(text_clusters or ()) # 文字簇优先(同级内保持输入的计数降序) ordered = sorted( enumerate(clusters or []), key=lambda p: (0 if p[0] in text_idx else 1, p[0]), ) regions = [] for i, cl in ordered: if len(regions) >= max_tiles: break box = norm_box(cl.get("bbox")) if isinstance(cl, dict) else None if box is None: continue s = s_text if i in text_idx else s_line if s <= 0: continue cap_w, cap_h = s * ew, s * eh cols, rows = tiles_for_box(box, cap_w, cap_h, overlap) # 单屏可覆盖 → 1 张(subdivide 仍会按 overlap 外扩并夹到图框) for win in subdivide(box, cols, rows, overlap, frame_win): if keep is not None and not keep(win): continue # 该瓦片落在空白区,不出图 regions.append(win) if len(regions) >= max_tiles: break return regions[:max_tiles]