fix 修正自定义设备拖拽时的效率问题

拖拽时一样走绘制缓存
This commit is contained in:
gjm committed 2026-10-25 11:29:19 +08:00
1 parent 44f53dede4
commit 2931ab875c
1 file changed
+1 -3
@@ -3030,8 +3030,6 @@ Acad::ErrorStatus AecDbEwEquipment::Draw3d(AcGiDraw &dc) const
DrawInfArrow(dc); DrawInfArrow(dc);
if (!dc.IsDragging())//解开后崩溃
{
if (Has3DBuffer()) if (Has3DBuffer())
{ {
AcDbEntity *pEnt = NULL; AcDbEntity *pEnt = NULL;
@@ -3055,7 +3053,7 @@ Acad::ErrorStatus AecDbEwEquipment::Draw3d(AcGiDraw &dc) const
dc.SetColor(nCrBk); dc.SetColor(nCrBk);
return Acad::eOk; return Acad::eOk;
} }
}
Draw3dSolid(&dc, nColor); Draw3dSolid(&dc, nColor);
dc.SetColor(nColor); dc.SetColor(nColor);