refactor: X3dPart 的懒加载标志改名 m_bNeedCreate 并加 mutable
与 AcDbX3dSolid::m_bNeedCreate 对齐:同一个语义(派生几何缓存失效, 首次使用时再算),用同一个名字,避免 m_bDirty 被理解成"参数没写完"。 声明为 mutable,与 AcDbX3dSolid 一致;清标志仍在 Rebuild() 里做。
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@@ -48,7 +48,7 @@ AecDbX3dPart::AecDbX3dPart(void)
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m_nBoolOper = 0;
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m_pSolidDraw = NULL;
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m_pSolid = NULL;
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m_bDirty = true;
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m_bNeedCreate = true;
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m_sName = _T("");
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m_sGUID = IDCreate();
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m_bActive = false;
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@@ -61,7 +61,7 @@ AecDbX3dPart::AecDbX3dPart(const AecDbX3dPart& pPart)
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{
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m_pSolidDraw = NULL;
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m_pSolid = NULL;
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m_bDirty = true;
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m_bNeedCreate = true;
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m_sName = pPart.m_sName;
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m_sGUID = pPart.m_sGUID;
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@@ -152,7 +152,7 @@ void AecDbX3dPart::ReCreateGUID()
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void AecDbX3dPart::AddX3dSolid(AcDbX3dSolid* pXSolid,AcDb::BoolOperType bType /*AcDb::kBoolUnite*/,bool bForHouseSub /*= false*/)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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if (bType == AcDb::kBoolUnite)
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{
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m_arX3DSolidPtrsUnite.append(pXSolid);
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@@ -172,7 +172,7 @@ void AecDbX3dPart::AddX3dSolid(AcDbX3dSolid* pXSolid,AcDb::BoolOperType bType /
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void AecDbX3dPart::SetOrgPoint(const AcGePoint3d& ptOrg)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_ptOrg = ptOrg;
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}
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@@ -471,7 +471,7 @@ bool AecDbX3dPart::GetActiveInf(CPoint& ptRC) const
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void AecDbX3dPart::RemoveAll3dSolidRec()
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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AcDbX3dSolid* pXSolid = NULL;
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for (int i = 0;i < m_arX3DSolidPtrsUnite.length();i++)
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{
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@@ -508,7 +508,7 @@ void AecDbX3dPart::RemoveAll3dSolidRec()
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void AecDbX3dPart::RemoveAt(int nIndex,AcDb::BoolOperType bType/* = AcDb::kBoolUnite*/,bool bForHouseSub/* = false*/)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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AcDbX3dSolid* pXSolid = NULL;
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if (bForHouseSub)
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{
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@@ -587,7 +587,7 @@ AcDbX3dSolid* AecDbX3dPart::GetX3dSolid(int nIndex,AcDb::BoolOperType bType/* =
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bool AecDbX3dPart::SetAxis(int nIndex,const AcGeVector3d& vtAxis)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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if (nIndex >= 0 && nIndex < MAX_AXISROTATS)
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{
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m_arVtAxis.setAt(nIndex,vtAxis);
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@@ -614,7 +614,7 @@ void AecDbX3dPart::SetHideShow( )
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void AecDbX3dPart::SetHide(bool bHide)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_mapXData.SetAt(_T("Hide"),bHide ? 1 : 0);
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}
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@@ -630,7 +630,7 @@ bool AecDbX3dPart::IsHide() const
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void AecDbX3dPart::PeelOffTheSkin(int nPos)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_nPeelOff = nPos;
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if (m_pSolidDraw != NULL)
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@@ -647,13 +647,13 @@ bool AecDbX3dPart::IsPeelOffTheSkin() const
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void AecDbX3dPart::SetActive(bool bActive)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_bActive = bActive;
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}
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void AecDbX3dPart::AddMove(const AcGeVector3d& vtMove)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_vtMove += vtMove;
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if (m_pSolidDraw != NULL)
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@@ -665,7 +665,7 @@ void AecDbX3dPart::AddMove(const AcGeVector3d& vtMove)
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void AecDbX3dPart::AddMove(const AcGeMatrix3d& xMirror)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_vtMove += xMirror.translation();
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if (m_pSolidDraw != NULL)
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@@ -682,7 +682,7 @@ AcGeVector3d AecDbX3dPart::GetMove() const
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void AecDbX3dPart::ResetMove()
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_vtMove = AcGeVector3d::kIdentity;
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if (m_pSolidDraw != NULL)
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@@ -694,7 +694,7 @@ void AecDbX3dPart::ResetMove()
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void AecDbX3dPart::AddRotate(int nAxisIndex,double dRot)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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if (nAxisIndex >= 0 && nAxisIndex <= MAX_AXISROTATS )
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{
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m_dAxisRotats[nAxisIndex] += dRot;
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@@ -718,7 +718,7 @@ double AecDbX3dPart::GetRotate(int nAxisIndex) const
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void AecDbX3dPart::ResetRotate(int nAxisIndex)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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if (nAxisIndex >= 0 && nAxisIndex < MAX_AXISROTATS)
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{
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m_dAxisRotats[nAxisIndex] = 0.0;
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@@ -780,7 +780,7 @@ void AecDbX3dPart::Transformby(AcGeVector3d& vt) const
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void AecDbX3dPart::SetBoolOperFor(int nOper)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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m_nBoolOper = nOper;
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}
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@@ -809,7 +809,7 @@ bool AecDbX3dPart::Create()
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bool AecDbX3dPart::Rebuild()
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{
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//先清标志再重建,避免构建过程中再次触发 EnsureCreated 造成递归
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m_bDirty = false;
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m_bNeedCreate = false;
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if (m_pSolid != NULL)
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DELETE_PTR(m_pSolid);
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@@ -928,7 +928,7 @@ bool AecDbX3dPart::Rebuild()
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bool AecDbX3dPart::EnsureCreated() const
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{
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if (!m_bDirty && m_pSolid != NULL)
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if (!m_bNeedCreate && m_pSolid != NULL)
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return true;
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return const_cast<AecDbX3dPart*>(this)->Rebuild();
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@@ -1230,7 +1230,7 @@ Acad::ErrorStatus AecDbX3dPart::dwgInFields (AcDbDwgFiler* pFiler)
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pFiler->readBytes(m_dAxisRotats,sizeof(double) * MAX_AXISROTATS);
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m_mapXData.dwgInFields(pFiler);
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m_bDirty = true; //开图时不建几何,首次绘制或取几何时再重建
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m_bNeedCreate = true; //开图时不建几何,首次绘制或取几何时再重建
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return Acad::eOk;
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}
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@@ -1297,7 +1297,7 @@ Acad::ErrorStatus AecDbX3dPart::dwgOutFields(AcDbDwgFiler* pFiler) const
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Acad::ErrorStatus AecDbX3dPart::CopyFrom(AecDbX3dPart* pSrcPart)
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{
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m_bDirty = true;
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m_bNeedCreate = true;
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if (pSrcPart == NULL)
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return Acad::eInvalidInput;
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@@ -141,7 +141,7 @@ protected:
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bool m_bActive; //活动状态
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int m_nPeelOff; //是否需要剖开
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AcDb3dSolid* m_pSolid; //原始solid元
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bool m_bDirty; //参数已变更,几何待重建
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mutable bool m_bNeedCreate; //几何待重建,首次使用时再算
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mutable AcDb3dSolid* m_pSolidDraw; //临时绘制solid元
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mutable SHJson::WValue m_json;
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};
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