Merge pull request 'refactor: X3dPart 的懒加载标志改名 m_bNeedCreate 并加 mutable' (#43) from company-desktop-computer/refactor/x3dpart-lazy-solid into main

Reviewed-on: #43
This commit was merged in pull request #43.
This commit is contained in:
gjm committed 2026-10-22 15:49:37 +08:00
commit ae10c51e79
3 files changed
+49 -1

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@@ -48,6 +48,7 @@ AecDbX3dPart::AecDbX3dPart(void)
m_nBoolOper = 0;
m_pSolidDraw = NULL;
m_pSolid = NULL;
m_bNeedCreate = true;
m_sName = _T("");
m_sGUID = IDCreate();
m_bActive = false;
@@ -60,6 +61,7 @@ AecDbX3dPart::AecDbX3dPart(const AecDbX3dPart& pPart)
{
m_pSolidDraw = NULL;
m_pSolid = NULL;
m_bNeedCreate = true;
m_sName = pPart.m_sName;
m_sGUID = pPart.m_sGUID;
@@ -150,6 +152,7 @@ void AecDbX3dPart::ReCreateGUID()
void AecDbX3dPart::AddX3dSolid(AcDbX3dSolid* pXSolid,AcDb::BoolOperType bType /*AcDb::kBoolUnite*/,bool bForHouseSub /*= false*/)
{
m_bNeedCreate = true;
if (bType == AcDb::kBoolUnite)
{
m_arX3DSolidPtrsUnite.append(pXSolid);
@@ -169,6 +172,7 @@ void AecDbX3dPart::AddX3dSolid(AcDbX3dSolid* pXSolid,AcDb::BoolOperType bType /
void AecDbX3dPart::SetOrgPoint(const AcGePoint3d& ptOrg)
{
m_bNeedCreate = true;
m_ptOrg = ptOrg;
}
@@ -467,6 +471,7 @@ bool AecDbX3dPart::GetActiveInf(CPoint& ptRC) const
void AecDbX3dPart::RemoveAll3dSolidRec()
{
m_bNeedCreate = true;
AcDbX3dSolid* pXSolid = NULL;
for (int i = 0;i < m_arX3DSolidPtrsUnite.length();i++)
{
@@ -503,6 +508,7 @@ void AecDbX3dPart::RemoveAll3dSolidRec()
void AecDbX3dPart::RemoveAt(int nIndex,AcDb::BoolOperType bType/* = AcDb::kBoolUnite*/,bool bForHouseSub/* = false*/)
{
m_bNeedCreate = true;
AcDbX3dSolid* pXSolid = NULL;
if (bForHouseSub)
{
@@ -581,6 +587,7 @@ AcDbX3dSolid* AecDbX3dPart::GetX3dSolid(int nIndex,AcDb::BoolOperType bType/* =
bool AecDbX3dPart::SetAxis(int nIndex,const AcGeVector3d& vtAxis)
{
m_bNeedCreate = true;
if (nIndex >= 0 && nIndex < MAX_AXISROTATS)
{
m_arVtAxis.setAt(nIndex,vtAxis);
@@ -607,6 +614,7 @@ void AecDbX3dPart::SetHideShow( )
void AecDbX3dPart::SetHide(bool bHide)
{
m_bNeedCreate = true;
m_mapXData.SetAt(_T("Hide"),bHide ? 1 : 0);
}
@@ -622,6 +630,7 @@ bool AecDbX3dPart::IsHide() const
void AecDbX3dPart::PeelOffTheSkin(int nPos)
{
m_bNeedCreate = true;
m_nPeelOff = nPos;
if (m_pSolidDraw != NULL)
@@ -638,11 +647,13 @@ bool AecDbX3dPart::IsPeelOffTheSkin() const
void AecDbX3dPart::SetActive(bool bActive)
{
m_bNeedCreate = true;
m_bActive = bActive;
}
void AecDbX3dPart::AddMove(const AcGeVector3d& vtMove)
{
m_bNeedCreate = true;
m_vtMove += vtMove;
if (m_pSolidDraw != NULL)
@@ -654,6 +665,7 @@ void AecDbX3dPart::AddMove(const AcGeVector3d& vtMove)
void AecDbX3dPart::AddMove(const AcGeMatrix3d& xMirror)
{
m_bNeedCreate = true;
m_vtMove += xMirror.translation();
if (m_pSolidDraw != NULL)
@@ -670,6 +682,7 @@ AcGeVector3d AecDbX3dPart::GetMove() const
void AecDbX3dPart::ResetMove()
{
m_bNeedCreate = true;
m_vtMove = AcGeVector3d::kIdentity;
if (m_pSolidDraw != NULL)
@@ -681,6 +694,7 @@ void AecDbX3dPart::ResetMove()
void AecDbX3dPart::AddRotate(int nAxisIndex,double dRot)
{
m_bNeedCreate = true;
if (nAxisIndex >= 0 && nAxisIndex <= MAX_AXISROTATS )
{
m_dAxisRotats[nAxisIndex] += dRot;
@@ -704,6 +718,7 @@ double AecDbX3dPart::GetRotate(int nAxisIndex) const
void AecDbX3dPart::ResetRotate(int nAxisIndex)
{
m_bNeedCreate = true;
if (nAxisIndex >= 0 && nAxisIndex < MAX_AXISROTATS)
{
m_dAxisRotats[nAxisIndex] = 0.0;
@@ -765,6 +780,7 @@ void AecDbX3dPart::Transformby(AcGeVector3d& vt) const
void AecDbX3dPart::SetBoolOperFor(int nOper)
{
m_bNeedCreate = true;
m_nBoolOper = nOper;
}
@@ -785,6 +801,16 @@ const AecDbObjXDataMap* AecDbX3dPart::GetSpecialtyData() const
bool AecDbX3dPart::Create()
{
//显式调用一律重建:外部可能直接改过 x3dsolid(如对 GetX3dSolid(0)
//调 TransformBy 后再 Create),部件无法感知,只能无条件重算
return Rebuild();
}
bool AecDbX3dPart::Rebuild()
{
//先清标志再重建,避免构建过程中再次触发 EnsureCreated 造成递归
m_bNeedCreate = false;
if (m_pSolid != NULL)
DELETE_PTR(m_pSolid);
@@ -900,8 +926,18 @@ bool AecDbX3dPart::Create()
return true;
}
bool AecDbX3dPart::EnsureCreated() const
{
if (!m_bNeedCreate && m_pSolid != NULL)
return true;
return const_cast<AecDbX3dPart*>(this)->Rebuild();
}
int AecDbX3dPart::GetForHouseSubtract(AcDbVoidPtrArray& arSolidPtrs) const
{
EnsureCreated();
AcDbX3dSolid* pXSolid = NULL;
AcGePoint3d ptOrg = m_ptOrg;
@@ -939,6 +975,8 @@ int AecDbX3dPart::GetForHouseSubtract(AcDbVoidPtrArray& arSolidPtrs) const
AcDb3dSolid* AecDbX3dPart::CreateDraw3dSolid() const
{
EnsureCreated();
AcDb3dSolid* pDraw = NULL;
if (m_pSolid != NULL)
{
@@ -968,6 +1006,8 @@ Acad::ErrorStatus AecDbX3dPart::Draw2d(AcGiDraw &dc) const
Acad::ErrorStatus AecDbX3dPart::Draw3d(AcGiDraw &dc) const
{
EnsureCreated();
if (m_pSolidDraw == NULL)
{
m_pSolidDraw = CreateDraw3dSolid();
@@ -1102,6 +1142,8 @@ Acad::ErrorStatus AecDbX3dPart::getOsnapPoints( AcDb::OsnapMode osnapMode,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds) const
{
EnsureCreated();
if (m_pSolidDraw != NULL)
{
m_pSolidDraw->getOsnapPoints(osnapMode,gsSelectionMark,pickPoint,lastPoint,viewXform,snapPoints,geomIds);
@@ -1188,6 +1230,7 @@ Acad::ErrorStatus AecDbX3dPart::dwgInFields (AcDbDwgFiler* pFiler)
pFiler->readBytes(m_dAxisRotats,sizeof(double) * MAX_AXISROTATS);
m_mapXData.dwgInFields(pFiler);
m_bNeedCreate = true; //开图时不建几何,首次绘制或取几何时再重建
return Acad::eOk;
}
@@ -1254,6 +1297,7 @@ Acad::ErrorStatus AecDbX3dPart::dwgOutFields(AcDbDwgFiler* pFiler) const
Acad::ErrorStatus AecDbX3dPart::CopyFrom(AecDbX3dPart* pSrcPart)
{
m_bNeedCreate = true;
if (pSrcPart == NULL)
return Acad::eInvalidInput;
@@ -1821,7 +1821,7 @@ Acad::ErrorStatus AecDbX3dPartEntity::dwgInFields (AcDbDwgFiler* pFiler)
return (Acad::eMakeMeProxy) ;
m_pPart->dwgInFields(pFiler);
m_pPart->Create();
//开图时不建布尔结果:dwgInFields 里已置脏,首次绘制或取几何时由 EnsureCreated 重建
m_drawable2d.dwgInFields(pFiler, version);
+4
View File
@@ -71,6 +71,7 @@ public:
int GetBoolOperFor() const;
bool Create();
bool EnsureCreated() const;
AcDb3dSolid* CreateDraw3dSolid() const;
int GetForHouseSubtract(AcDbVoidPtrArray& arSolidPtrs) const;
@@ -117,6 +118,8 @@ public:
protected:
bool Rebuild(); //无条件重建布尔结果
//序列化
CString m_sName;
CString m_sGUID;
@@ -138,6 +141,7 @@ protected:
bool m_bActive; //活动状态
int m_nPeelOff; //是否需要剖开
AcDb3dSolid* m_pSolid; //原始solid元
mutable bool m_bNeedCreate; //几何待重建,首次使用时再算
mutable AcDb3dSolid* m_pSolidDraw; //临时绘制solid元
mutable SHJson::WValue m_json;
};