#include "StdAfx.h" #include "GeRectAngle.h" #include "GlobalFunc.h" #include "GeCurveInline.h" GeRectAngle::GeRectAngle() { } GeRectAngle::GeRectAngle(const ads_point pt1, const ads_point pt2) { lowLeft = Min(*(ADSGePoint3d *)pt1, *(ADSGePoint3d *)pt2); upRight = Max(*(ADSGePoint3d *)pt1, *(ADSGePoint3d *)pt2); } GeRectAngle::GeRectAngle(const ads_point ptCen, ads_real dWidth, ads_real dHeight) { lowLeft = Point(ptCen[0] - dWidth / 2.0, ptCen[1] - dHeight / 2.0, ptCen[2]); upRight = Point(ptCen[0] + dWidth / 2.0, ptCen[1] + dHeight / 2.0, ptCen[2]); } GeRectAngle::~GeRectAngle() { } ADSGePoint3d GeRectAngle::GetLowLeft() const { return lowLeft; } ADSGePoint3d GeRectAngle::GetLowRight() const { return ADSGePoint3d(upRight.x, lowLeft.y, lowLeft.z); } ADSGePoint3d GeRectAngle::GetUpRight() const { return upRight; } ADSGePoint3d GeRectAngle::GetUpLeft() const { return ADSGePoint3d(lowLeft.x, upRight.y, lowLeft.z); } double GeRectAngle::Width() const { return fabs(upRight.x - lowLeft.x); } double GeRectAngle::Height() const { return fabs(upRight.y - lowLeft.y); } ads_real GeRectAngle::Area() const { return fabs((upRight.x - lowLeft.x) * (upRight.y - lowLeft.y)); } ShapeType GeRectAngle::GetShapeType() const { return SHAPE_RECTANGLE; } void GeRectAngle::SetElevation(ads_real dElev) { lowLeft.z = upRight.z = dElev; } void GeRectAngle::AsPoly2D(GePoly2D & poly) const { poly.SetFlag(1); poly.AppendNode(GetLowLeft()); poly.AppendNode(GetLowRight()); poly.AppendNode(GetUpRight()); poly.AppendNode(GetUpLeft()); poly.SetElevation(lowLeft.z); } // 2D only int GeRectAngle::Intersection(const GeLine &aLine, ads_point pt1, ads_point pt2) const { if (!GlobalFunc::IsEqual(1.0E-5, 4, aLine.GetStartPoint().z, aLine.GetEndPoint().z, lowLeft.z, upRight.z)) { return 0; } ADSGePoint3d ptLowRight(upRight.x,lowLeft.y, upRight.z), ptUpLeft(lowLeft.x, upRight.y, upRight.z); GeLine line1(lowLeft, ptLowRight, LS_FINITE), line2(ptLowRight, upRight, LS_FINITE), line3(upRight, ptUpLeft, LS_FINITE), line4(ptUpLeft, lowLeft, LS_FINITE); int nIntersNum = 0; ADSGePoint3d ptInt; GeLine *pLine[4] = { &line1, &line2, &line3, &line4 }; for (int i = 0; i < 4; i++) { if (pLine[i]->Intersection(&aLine, ptInt)) { nIntersNum++; if (nIntersNum == 2) { if (pt2) { ptInt > pt2; } return nIntersNum; } else { if (pt1) { ptInt > pt1; } } } } return nIntersNum; } void GeRectAngle::Center(ads_point ptCen) { Midpoint(lowLeft, upRight, ptCen); } void GeRectAngle::Make(const TCHAR *pszLayer, int nUseLine) const { ADSGePoint3d ptLowRight(upRight.x, lowLeft.y, upRight.z), ptUpLeft(lowLeft.x, upRight.y, upRight.z); TCHAR szLayer[80] = _T(""); if (pszLayer) { _tcscpy(szLayer, pszLayer); } else { GlobalFunc::TGGetVar(_T("clayer"), szLayer); } if (nUseLine) { GlobalFunc::MakeEntity(RTDXF0, _T("LINE"), 8, szLayer, 10, &lowLeft.x, 11, &ptLowRight.x, NULL); GlobalFunc::MakeEntity(RTDXF0, _T("LINE"), 8, szLayer, 10, &ptLowRight.x, 11, &upRight.x, NULL); GlobalFunc::MakeEntity(RTDXF0, _T("LINE"), 8, szLayer, 10, &upRight.x, 11, &ptUpLeft.x, NULL); GlobalFunc::MakeEntity(RTDXF0, _T("LINE"), 8, szLayer, 10, &ptUpLeft.x, 11, &lowLeft.x, NULL); } else { AcDbPolyline *pLwPoly = new AcDbPolyline(4); if (pszLayer) { GlobalFunc::AssureLayer(pszLayer, 0); pLwPoly->setLayer(pszLayer); } pLwPoly->addVertexAt(0, GetLowLeft().AsAcGePoint2d()); pLwPoly->addVertexAt(1, GetLowRight().AsAcGePoint2d()); pLwPoly->addVertexAt(2, GetUpRight().AsAcGePoint2d()); pLwPoly->addVertexAt(3, GetUpLeft().AsAcGePoint2d()); pLwPoly->setClosed(Adesk::kTrue); double dThickness = 0.0; GlobalFunc::TGGetVar(_T("THICKNESS"), &dThickness); pLwPoly->setThickness(dThickness); GlobalFunc::AddToModelSpace(pLwPoly, Adesk::kTrue); } } int operator & (const GeRectAngle &box, GePoly2D &poly) { ADSGePoint3d lowRight(box.upRight.x, box.lowLeft.y, box.lowLeft.z), upLeft(box.lowLeft.x, box.upRight.y, box.lowLeft.z), lowLeft(box.lowLeft), upRight(box.upRight); GeLine ln0(lowLeft, lowRight, LS_FINITE), ln1(lowRight, upRight, LS_FINITE), ln2(upRight, upLeft, LS_FINITE), ln3(upLeft, lowLeft, LS_FINITE); int flg0 = ln0&poly; int flg1 = ln1&poly; int flg2 = ln2&poly; int flg3 = ln3&poly; if (flg0 == PR_EDGE && flg1 == PR_EDGE && flg2 == PR_EDGE && flg3 == PR_EDGE) { return PR_EDGE; } if ((flg0 == PR_EDGE || flg0 == PR_INSIDE) && (flg1 == PR_EDGE || flg1 == PR_INSIDE) && (flg2 == PR_EDGE || flg2 == PR_INSIDE) && (flg3 == PR_EDGE || flg3 == PR_INSIDE)) { return PR_INSIDE; } if ((flg0 == PR_EDGE || flg0 == PR_OUTSIDE) && (flg1 == PR_EDGE || flg1 == PR_OUTSIDE) && (flg2 == PR_EDGE || flg2 == PR_OUTSIDE) && (flg3 == PR_EDGE || flg3 == PR_OUTSIDE)) { return PR_OUTSIDE; } return PR_INTERS; } int operator & (const ADSGePoint3d &pt, const GeRectAngle &box) { if (pt.x > box.upRight.x + g_Option::instance()._DIST_SNAP || pt.y > box.upRight.y + g_Option::instance()._DIST_SNAP || pt.x < box.lowLeft.x - g_Option::instance()._DIST_SNAP || pt.y < box.lowLeft.y - g_Option::instance()._DIST_SNAP ) { return PR_OUTSIDE; } if (pt.x < box.upRight.x - g_Option::instance()._DIST_SNAP && pt.y < box.upRight.y - g_Option::instance()._DIST_SNAP && pt.x > box.lowLeft.x + g_Option::instance()._DIST_SNAP && pt.y > box.lowLeft.y + g_Option::instance()._DIST_SNAP) { return PR_INSIDE; } return PR_EDGE; } int operator & (const GeRectAngle &boxIn, const GeRectAngle &boxOut) { int flg1 = boxIn.lowLeft & boxOut; int flg2 = boxIn.upRight & boxOut; ADSGePoint3d lowRight(boxIn.upRight.x, boxIn.lowLeft.y, boxIn.lowLeft.z), upLeft(boxIn.lowLeft.x, boxIn.upRight.y, boxIn.lowLeft.z); int flg3 = lowRight&boxOut; int flg4 = upLeft&boxOut; if (flg1 == PR_EDGE && flg2 == PR_EDGE && flg3 == PR_EDGE) { return PR_EDGE; } if ((flg1 == PR_INSIDE || flg1 == PR_EDGE) && (flg2 == PR_INSIDE || flg2 == PR_EDGE) && (flg3 == PR_INSIDE || flg3 == PR_EDGE) && (flg4 == PR_INSIDE || flg4 == PR_EDGE)) { return PR_INSIDE; } if ((flg1 == PR_OUTSIDE || flg1 == PR_EDGE) && (flg2 == PR_OUTSIDE || flg2 == PR_EDGE) && (flg3 == PR_OUTSIDE || flg3 == PR_EDGE) && (flg4 == PR_OUTSIDE || flg4 == PR_EDGE) ) { return PR_OUTSIDE; } return PR_INTERS; }