#pragma once #ifdef AECRXBASE_EXPORT #define AECDLLIMPEXP __declspec(dllexport) #else #define AECDLLIMPEXP __declspec(dllimport) #endif class AECDLLIMPEXP AcGiDraw { protected: AcGiDraw(void); virtual ~AcGiDraw(void); public: virtual AcGiCommonDraw * GetCommonDraw() const = 0; //设置绘制属性 -> AcGiSubEntityTraits virtual void SetColor(const Adesk::UInt16 color) = 0; virtual Adesk::UInt16 GetColor() const = 0; virtual void SetTrueColor(const AcCmEntityColor& color) = 0; virtual AcCmEntityColor GetTrueColor() const = 0; virtual bool SetColorLayer(int nColor,const AcDbObjectId layerId) = 0; virtual void SetLayer(const AcDbObjectId layerId) = 0; virtual void SetLayer(LPCTSTR pszLayer) = 0; virtual AcDbObjectId GetLayerId() const = 0; #if ARX > 17 virtual AcCmTransparency SetTransparency(const AcCmTransparency& transparency) = 0; #endif virtual void SetLineType(const AcDbObjectId linetypeId) = 0; virtual AcDbObjectId GetLineTypeId() const = 0; virtual void SetFillType(const AcGiFillType fillType) = 0; virtual AcGiFillType GetFillType() const = 0; virtual void SetLineWeight(const AcDb::LineWeight lw) = 0; virtual AcDb::LineWeight GetLineWeight() const = 0; virtual void SetLineWidth(double dW) = 0; virtual double GetLineWidth() const = 0; virtual void SetLineTypeScale(double dScale = 1.0) = 0; virtual double GetLineTypeScale() const = 0; virtual void SetThickness(double dThickness) = 0; virtual double GetThickness() const = 0; virtual void SetPropertiesFrom(const AcDbEntity *pEnt) = 0; virtual void SetSelectionMarker(int nMark) = 0; virtual void SetTextStyle(const TCHAR * szStyle) = 0; virtual void SetTextStyle(AcDbObjectId id) = 0; virtual AcDbObjectId GetTextStyle() const = 0; virtual AcDbObjectId GetTextStyle(const TCHAR * szStyle) const = 0; virtual AcDbObjectId GetMaterialId() const = 0; virtual Acad::ErrorStatus SetMaterial(AcDbObjectId idMaterial) = 0; //设置2D 绘制面 virtual Acad::ErrorStatus SetDraw2DPlan(const AcGePlane& plan); virtual Acad::ErrorStatus GetDraw2DPlan(AcGePlane& plan) const; //原生Draw方法 virtual Adesk::Boolean DrawCircle( const AcGePoint3d& center, const double radius, const AcGeVector3d& normal) const = 0; virtual Adesk::Boolean DrawCircle( const AcGePoint3d& pt1, const AcGePoint3d& pt2, const AcGePoint3d& pt3) const = 0; virtual Adesk::Boolean DrawCircularArc(const AcGePoint3d& center, const double radius, const AcGeVector3d& normal, const AcGeVector3d& startVector, const double sweepAngle, const AcGiArcType arcType = kAcGiArcSimple) const = 0; virtual Adesk::Boolean DrawCircularArc(const AcGePoint3d& start, const AcGePoint3d& point, const AcGePoint3d& end, const AcGiArcType arcType = kAcGiArcSimple) const = 0; virtual Adesk::Boolean DrawPolyline(const Adesk::UInt32 nbPoints,const AcGePoint3d* pVertexList,const AcGeVector3d* pNormal = NULL) const = 0; virtual Adesk::Boolean DrawPolygon(const Adesk::UInt32 nbPoints,const AcGePoint3d* pVertexList) const = 0; virtual AcDbEntity* DrawMesh( const Adesk::UInt32 rows, const Adesk::UInt32 columns, const AcGePoint3d* pVertexList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL) const = 0; virtual AcDbEntity* DrawMeshS( const Adesk::UInt32 rows, const Adesk::UInt32 columns, const AcGePoint3d* pVertexList, bool bHasSeal = false) const = 0; virtual Adesk::Boolean DrawShell( const Adesk::UInt32 nbVertex, const AcGePoint3d* pVertexList, const Adesk::UInt32 faceListSize, const Adesk::Int32* pFaceList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL, const struct resbuf* pResBuf = NULL) const = 0; virtual Adesk::Boolean DrawText( const AcGePoint3d& position, const AcGeVector3d& normal, const AcGeVector3d& direction, const double height, const double width, const double oblique, const TCHAR* pMsg) const = 0; virtual Adesk::Boolean DrawText( const AcGePoint3d& position, const AcGeVector3d& normal, const AcGeVector3d& direction, const TCHAR* pMsg, const Adesk::Int32 length, const Adesk::Boolean raw, const AcGiTextStyle &pTextStyle) const = 0; virtual Adesk::Boolean DrawXline( const AcGePoint3d& one_xline_point,const AcGePoint3d& a_different_xline_point) const = 0; virtual Adesk::Boolean DrawRay(const AcGePoint3d& rays_starting_point,const AcGePoint3d& a_different_ray_point) const = 0; virtual Adesk::Boolean DrawPline(const AcDbPolyline& lwBuf,Adesk::UInt32 fromIndex = 0,Adesk::UInt32 numSegs = 0) const = 0; enum TextAlignment { kUnknown=0, //未知 kTopLeft=1, //左上 kTopCenter=2, //中上 kTopRight=3, //右上 kMiddleLeft=4, //左中 kMiddleCenter=5, //正中 kMiddleRight=6, //右中 kBottomLeft=7, //左下 kBottomCenter=8, //中下 kBottomRight=9, //右下 kLeft=10, //左 kCenter=11, //中心 kRight=12, //右 kMiddle=13, //中间 kTextFit=14, //调整 }; virtual void DrawPolyline(AcDbPolyline &pline) = 0; virtual void DrawLine(const AcGeLineSeg3d &ln, double nThickness = 0.0) = 0; //二次包装应用绘制方法 virtual void DrawText(const TCHAR *pszContent,const AcGePoint3d& ptLocation,TextAlignment align,double nHeight,double dWidthFact,double dRotation,const TCHAR * pszStyle) = 0; virtual void DrawTextFit(const TCHAR *pszText, const AcGePoint3d& pt1, const AcGePoint3d& pt2, double nTextHeight,const TCHAR * pszStyle) = 0; virtual void DrawEntity(const AcDbEntity &ent)= 0; virtual void DrawEntity(const AcDbEntity* ent)= 0; public: typedef struct Vertex3d { AcGePoint3d pt; double dBulge; }VERTEX3D,*PVertex3d; typedef AcArray AcGiPoly2d; virtual void DrawSolid(const AcGiPoly2d& polyOutline) = 0; virtual AcDbHatch * DrawHatch(const AcGiPoly2d& polyOutline, const TCHAR *pszPattern, double nScale,double dRotation = 0.0) = 0; // 根据给定的边界和凸起方向, 绘制三维外壳 virtual AcDbEntity* DrawMesh(const AcGiPoly2d& polyOut, const AcGeVector3d &vtOffset) = 0; virtual AcDbEntity* DrawMesh(const AcGiPoly2d &polyRegion1, const AcGiPoly2d &polyRegion2) = 0; // 根据给定的内外边界, 绘制三维外壳, 已经对区域进行离散 virtual void DrawShell(const AcGiPoly2d& polyOut, const AcArray &lstPolyIn) = 0; virtual void DrawBody(const AcGiPoly2d &polySrc, const AcGeVector3d &vtOffset) = 0; virtual void DrawBody(const AcGiPoly2d &polyOut, const AcGiPoly2d &polyIn, const AcGeVector3d &vtOffset) = 0; virtual void DrawBody(const AcGiPoly2d &polyOut, const AcArray &lstHoles,const AcGeVector3d &vtOffset) = 0; virtual void DrawFace(const AcGePoint3d* pVertexList,int nCount = 4) = 0; virtual void DrawFace(const AcDbFace *pFace, const AcGeMatrix3d *mat = NULL) = 0; virtual void DrawBlock(const AcDbBlockTableRecord &blockRec, const AcGePoint3d &ptInsert,const AcGeScale3d &scales, double nRot, BOOL bMakeBlock) = 0; virtual void DrawBlock(const AcDbObjectId& idRec, const AcGePoint3d &ptInsert,const AcGeScale3d &scales, double nRot, BOOL bMakeBlock) = 0; virtual AcDbEntity* DrawBox(const AcGePoint3d& ptOrg,const AcGeVector3d& vtX,const AcGeVector3d& vtY,const AcGeVector3d& vtZ) = 0; virtual AcDbEntity* DrawCone( const AcGePoint3d &ptB , const double &Br , const AcGePoint3d &ptT , const double &Tr) = 0; virtual AcDbEntity* DrawConeOff( const AcGePoint3d &ptB , const double &Br , const AcGePoint3d &ptT ,const AcGeVector3d& vtDir,const double &Tr) = 0; virtual AcDbEntity* DrawConeOff(AcDbCurve* pPath,double dSD,double dED) = 0; virtual AcDbEntity* DrawPipe(const AcGePoint3d& ptFrom, const AcGePoint3d& ptTo, double dRadius, double dThick, int nSegs = 20) = 0; virtual AcDbEntity* DrawPipe(const AcDbCurve* pCurve,const AcDbRegion* pRegion,const AcGePoint3d& ptCenInRgn) = 0; virtual AcDbEntity* DrawPipe(const AcDbCurve* pCurve,const AcDbPolyline* pRegion,const AcGePoint3d& ptCenInRgn) = 0; virtual AcDbEntity* DrawPipe(const AcDbCurve *pCurve, double dR) = 0; virtual AcDbEntity* DrawExclude(const AcGePoint3dArray& arSectionPtrs,const AcGeVector3d &vtPath) = 0; virtual AcDbEntity* DrawExclude(const AcDbCurve *pPolyOut,const AcGeVector3d &vtPath) = 0; virtual AcDbEntity* DrawRevolve(const AcDbLine& lnAxis,const AcGePoint3dArray& arSectionPtrs) = 0; virtual AcDbEntity* DrawRevolve(const AcDbLine& lnAxis,const AcDbCurve *pSection) = 0; virtual AcDbEntity* DrawRevolve(const AcDbLine& lnAxis,const AcDbRegion *pSection) = 0; virtual AcDbEntity* DrawSphere(const AcGePoint3d &ptCenter, const double &dRadius) = 0; virtual AcDbEntity* DrawLoft(const AcDbCurve *pTop , const AcDbCurve *pBottom , const AcDbLine *pLine) = 0; //其他 virtual Adesk::Boolean pushModelTransform(const AcGeVector3d & vNormal) = 0; virtual Adesk::Boolean pushModelTransform(const AcGeMatrix3d & xMat) = 0; virtual Adesk::Boolean popModelTransform() = 0; virtual void getModelToWorldTransform(AcGeMatrix3d&) const = 0; virtual void getWorldToModelTransform(AcGeMatrix3d&) const = 0; virtual void setExtents(AcGePoint3d *pNewExtents) const = 0; virtual Adesk::Boolean draw(AcGiDrawable*) const = 0; virtual Adesk::Boolean IsDragging() const = 0; static AcGePoint3d Align2Base(AcGiDraw::TextAlignment nAlign, AcGePoint3d ptAlign, AcGePoint3d ext); static AcGePoint3d Base2Align(AcGiDraw::TextAlignment nAlign, AcGePoint3d ptBase, AcGePoint3d ext); public://临时缓存处理,DRAW不负责释放delete void Add2dBuffer(AcDbEntity* pEnt); void Add2dBuffer(const AcDbVoidPtrArray& arEntPtrs); void Get2dBuffer(AcDbVoidPtrArray& arEntPtrs,bool bRemoveAllBuffer = true) const; void Clear2dBuffer(); void Add3dBuffer(AcDbEntity* pEnt); void Add3dBuffer(const AcDbVoidPtrArray& arEntPtrs); void Get3dBuffer(AcDbVoidPtrArray& arEntPtrs,bool bRemoveAllBuffer = true) const; void Clear3dBuffer(); private: mutable AcDbVoidPtrArray m_p2DBufPtrs;//临时缓存 俯视图 mutable AcDbVoidPtrArray m_p3DBufPtrs;//临时缓存 protected: AcGePlane m_plan; };