// 暖三通实现类 // // 三通示意图(一般类型, 其他类型详见管件类型.doc): // // 水平放置: 侧面垂直放置: // ┏━━━━━━━━━━━━━━━━┓ ┏━━━━━┓ // ┃ ┃ ┃ ③ ┃ // ┃ ┃ ┃ ┃ // ④①━━━━━━━━━━━━━━━━②⑤ ┃ ① ┃ // ┃ ┃ ┃ ┃ ┃ // ┃ ┃ ┃ ┃ ┃ // ┗━━━━━┓ ┃ ┏━━━━┛ ┣━━━━━┫ // ┃ ┃ ┃ ┃ ┃ // ┃ ┃ ┃ ┃ ┃ // ┃ ┃ ┃ ┃ ┃ // ┃ ┃ ┃ ┃ ┃ // ┗━━③━━┛ ┗━━②━━┛ // ⑥ ④ // // 水平放置夹点说明: // ①②③: 三通移动点 // ④⑤⑥: 三通命令点,用于引出新管线 // 垂直放置夹点说明: // ①②: 三通移动点 // ③④: 三通命令点,用于引出新管线 #if !defined(__THIMPHVACTEE_H__) #define __THIMPHVACTEE_H__ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "TImpSpecFitting.h" class THImpHvacTee : public TImpSpecFitting { public: THImpHvacTee(); virtual ~THImpHvacTee(); protected: //{{AFX_ARX_METHODS(TDbPipeBase) virtual AcGeVector3d normal() const; virtual void GetKindName(CString& sName); virtual int GetInterfaceCount() const; virtual BOOL GetInterface(int nIndex,TInterface& pipeInterface) const; virtual BOOL GetInterface(const AcGePoint3d& ptConnect,TInterface& pipeInterface) const; virtual BOOL HasInterface(const AcGePoint3d& ptConnect,const AcGeVector3d& vtDir); virtual BOOL SetInterfaceRelation(const AcGePoint3d& ptConnect,const AcDbObjectId& idConnect); virtual BOOL RemoveInterfaceRelation(const AcGePoint3d& ptConnect,const AcDbObjectId& idConnect); virtual BOOL NotifyInterfaceToModify(const TInterfaceModifyMsg& iModiMsg,TInterfaceModifyMsgs& iModiMsgs); virtual Acad::ErrorStatus transformBy(const AcGeMatrix3d& xform); virtual TDb::Position ExplainGripIndex(int nIndex) const; virtual Acad::ErrorStatus getStretchPoints(AcGePoint3dArray& stretchPoints) const; virtual Acad::ErrorStatus getGripPoints(AcGePoint3dArray& gripPoints, AcDbIntArray& osnapModes, AcDbIntArray& geomIds) const; virtual Acad::ErrorStatus getOsnapPoints(AcDb::OsnapMode osnapMode, INT_PTR gsSelectionMark, const AcGePoint3d& pickPoint, const AcGePoint3d& lastPoint, const AcGeMatrix3d& viewXform, AcGePoint3dArray& snapPoints, AcDbIntArray& geomIds) const; virtual Acad::ErrorStatus moveStretchPointsAt(const AcDbIntArray& indices, const AcGeVector3d& offset); virtual Acad::ErrorStatus moveGripPointsAt(const AcDbIntArray& indices, const AcGeVector3d& offset); virtual Acad::ErrorStatus ExplodeOrDraw3d(XExplodeDraw &mode) const; virtual Acad::ErrorStatus ExplodeOrDraw2d(XExplodeDraw &mode) const; virtual AcDbPolyline* MakePolyCurve() const; virtual BOOL MakeCurves(TComplexCurve& cplCurve) const; virtual BOOL GetCurvesInSide(TComplexCurve& compCurve) const; virtual BOOL MakePolyCurveFaces(AcDbVoidPtrArray& arFaces); virtual Acad::ErrorStatus getClassID(CLSID* pClsid) const; virtual BOOL OPMInfo(LPCTSTR pszName, TDb::OPMInfo* pInfo); virtual void GetTips(CMapStringToString& mapLable2Tip) const; virtual void list() const; virtual BOOL IsValid(TDbXDataMap* pXMap); virtual BOOL IsValidConst(TDbXDataMap* pXMap) const; // add by hh 2011-01-17 判断是否允许绘制3D图 // add by zh 2013-8-15 防止CAD2010 “pu”命令清除系统三通 virtual Acad::ErrorStatus getEndParam(double& x0) const; virtual Acad::ErrorStatus getDistAtParam(double param, double& dist) const; //}}AFX_ARX_METHODS public: // 找出一条直线上数组点中,位于坐标两端的索引 // void GetEndPointIndex(const AcGePoint3dArray &ptArr, int &nIndex1, int &nIndex2) const; //获取三维的壳对象 virtual int GetXBaseShell(TXShell& xShell); //获取体的范围方块 virtual int GetBodyBox(AcDbExtents& ext); // add by hh 2010-12-27 导出XML // virtual CString GetXml() const; virtual CString GetXml(const AcGeMatrix3d& mat) const; // add by 2011.01.30 剖切功能 注意 GetSection内不应将std::vector参数清空 virtual bool GetSection(const AcDbFace &face, const AcGeVector3d &vtPlaneSecDir, std::vector §ionRecord, AcDbVoidPtrArray& arFillPtrs) const; // 剖切用,返回Z坐标最高、最低点 virtual Acad::ErrorStatus GetExtents(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const; // add by hh 2014-08-06 支持管件与水管遮挡 virtual Acad::ErrorStatus GetClipBoundary(TGGePoly2D& poly)const; virtual bool IsMeClip() const; virtual bool IsClipMe(const TEntityBase* pEnt=NULL)const;//ok是否被裁剪 private: // 获取斜接的圆形口二维关键点 BOOL GetInclineCirPts(AcGePoint3dArray &arPts) const; // 获取倾斜的斜接三通圆形口在投影面上的二维关键点 BOOL GetInclineCirPts2d(AcGePoint3dArray &arPts) const; // 获取投影椭圆上的点集 void GetArcPoint(AcDbPolyline &polyLine, AcGePoint3dArray &ptArcArr) const; /* 承插及普通的圆形口二维关键点12个关键点 // // 0━━━━━━━━━━━━━━━━━5 // ┃ ┃ // ┃ ┃ // 1━━━━━━━━12━━━━━━━4 // ┃ ┃ ┃ // ┃ 11 ┃ // 2━━━━━9 ┃ 10━━━━3 // ┃ ┃ ┃ // ┃ ┃ ┃ // ┃ ┃ ┃ // ┃ ┃ ┃ // 6━━7━━━8 // */ // 获取承插及普通的圆形口二维关键点 BOOL GetInsertCirPts(AcGePoint3dArray &arPts) const; // 获取承插及普通的圆形口在消隐面上的关键点 BOOL GetInsertCirPtsOnHidePlan(AcGePoint3dArray &arPts) const; // 求交点 BOOL GetIntersectWith(AcGePoint3d &pt1,AcGePoint3d &pt2,AcGeVector3d &vt1,AcGeVector3d &vt2,AcGePoint3d &ptIntersect) const; BOOL GetIntersectWith(AcGePoint3d &pt1,AcGePoint3d &pt2,AcGePoint3d &pt3,AcGePoint3d &pt4,AcGePoint3d &ptIntersect) const; // 获取接口尺寸数据type,size,size1 BOOL GetInterfaceSizeData(int nIndex, TInterface& pipeInterface) const; // 是否水平放置 BOOL IsHorzAlignment() const; // 是否侧面垂直放置 BOOL IsSideVertAlignment() const; // 是否正面垂直放置 BOOL IsFaceVertAlignment() const; // 是否是单线风管 BOOL IsSingleLine() const; // 是否绘制中心线 BOOL IsBaseLine() const; // 是否倾斜放置 BOOL IsInclineAlignment() const; // 是否倾斜垂直放置(可处理斜接三通正面垂直情况) BOOL IsIncVertAlignment() const; // 三管向量 AcGeVector3d StartVect() const; AcGeVector3d EndVect() const; AcGeVector3d BranVect() const; // 获取标准基准投影面,2D相关绘制不在此面上的点都投影到此面上 AcGePlane GetStdPrjPlan(const AcGePoint3d &ptOnPlan) const; // 辅助添加点函数,减少程序行数 int AutoAppendPt(TComplexCurve &cplCurve, TCurveElement &cplEle, AcGePoint3d &ptS, AcGePoint3d &ptMid, AcGePoint3d &ptE) const; int AutoAppendPt(TComplexCurve &cplCurve, TCurveElement &cplEle, AcGePoint3d &ptS, AcGePoint3d &ptMid, AcGePoint3d &ptE, double dWidth) const; /* 得到大部分矩形截面三通10关键点 不适合类型,返回FALSE, 稍有变化的情况予以说明 // // 0━━━━━━━━━8━━━━━━━7 // ┃ ┃ // ┃ ┃ // ━━━━━━━━━━━━━━━━━ // ┃ ┃ ┃ // ┃ ┃ ┃ // 1━━━━━2 ┃ 5━━━━6 // ┃ ┃ ┃ // ┃ ┃ ┃ // ┃ ┃ ┃ // ┃ ┃ ┃ // 3━━━━━4 // */ // 获取三通关键的9个点,在中截面上,标高同首尾实际点,不适合类类型返回FALSE BOOL GetSectMidKeyPt(AcGePoint3dArray &ptArr, BOOL bDefault = FALSE) const; // 在GetRectMidKeyPt中调用的工具函数,获取截面图形中弧段上的点并修正弧段开始点 BOOL GetPtOnLowArc(const AcGePoint3d& ptOnPort1, AcGePoint3d& ptExtend1, const double dPortSize1, const AcGePoint3d& ptOnPort2, AcGePoint3d& ptExtend2, const double dPortSize2, const double dCR, AcGePoint3d& ptOnCurve) const; // 获取截面三通上下两面关键的18个点,上下各9个一一对应 bDefault=TRUE为3D模式 BOOL GetTwoSideKeyPt(AcGePoint3dArray &pptUpArr, AcGePoint3dArray &pptDownArr, BOOL bDefault = FALSE) const; // 获取三通上下两面接口所在的6个点 BOOL GetInterfaceKeyPt(AcGePoint3dArray &ptUpArr, AcGePoint3dArray &ptDownArr) const; // 获取中心点,即中心线/单线模式三条管线交点 AcGePoint3d GetCenterPt() const; // 求给出的直线的两点求交点 Adesk::Boolean GetIntersectPointByPts( AcGePoint3d ptL1Sta, AcGePoint3d ptL1End, AcGePoint3d ptL2Sta, AcGePoint3d ptL2End, AcGePoint3d &ptInersect ) const; // 绘制阀门 void DrawValve(TComplexCurve& cplCurve, AcGePoint3d ptStart) const; // 夹点移动消息处理 BOOL OnMoveGripPointMsgNotify(const TInterfaceModifyMsg& iModiMsg, TInterfaceModifyMsgs& iModiMsgs); // 对象移动消息处理 BOOL OnTransformMsgNotify(const TInterfaceModifyMsg& iModiMsg, TInterfaceModifyMsgs& iModiMsgs); // 尺寸调整消息处理 BOOL OnSizeMsgNotify(const TInterfaceModifyMsg& iModiMsg, TInterfaceModifyMsgs& iModiMsgs); // 移动夹点处理 Acad::ErrorStatus MoveTransGripPointsAt(TDb::Position ePos, const AcGeVector3d& offset, BOOL bAutoWork); // 命令夹点处理 Acad::ErrorStatus MoveCommandGripPointsAt(TDb::Position ePos, const AcGeVector3d& offset); ////////////////////////////////////////////////////////////////////////// // 3D 矩形截面绘制子函数 BOOL ExplodeOrDrawSpecial3d(XExplodeDraw &mode) const; // 不规则的三通的绘制 add by hh 2011-01-11 void ExplodeOrDrawOrthoRect3d(XExplodeDraw &mode) const; // 普通 void ExplodeOrDrawInsertRect3d(XExplodeDraw &mode) const; // 承插 void ExplodeOrDrawInclineRect3d(XExplodeDraw &mode) const; // 斜接 void ExplodeOrDrawYShapeRect3d(XExplodeDraw &mode) const; // Y型 void ExplodeOrDrawVShapeRect3d(XExplodeDraw &mode) const; // V型 void ExplodeOrDrawTShapeRect3d(XExplodeDraw &mode) const; // T型 void ExplodeOrDrawArcuateRect3d(XExplodeDraw &mode) const; // 圆角 void ExplodeOrDrawArcuateIntubRect3d(XExplodeDraw &mode) const; // 插管圆角 // 工具函数,仅在3d矩形截面绘制子函数中调用 void DepartArcByAngle(const AcGePoint3d& ptStart, const AcGePoint3d& ptOnCurve, const AcGePoint3d& ptEnd, double dAng, AcGePoint3dArray& arptPtsOnCur, const AcGeVector3d& vtNormal, int iNum = 0) const; int FixPtsData(AcGePoint3dArray& arpt, int iPos, double dAng, const AcGeVector3d& vtNormal) const; // 3D 圆形截面绘制子函数 void ExplodeOrDrawOrthoCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawInsertCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawInclineCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawYShapeCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawVShapeCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawTShapeCircle3d(XExplodeDraw &mode) const; void ExplodeOrDrawArcuateCircle3d(XExplodeDraw &mode) const; ////////////////////////////////////////////////////////////////////////// // 2D Curve绘制,分散函数控制. nOutOrIn: 0:外围 1:内部线 BOOL CusTomMakeCurves( TComplexCurve& cplCurve, const int &nOutOrIn) const; // 矩形截面 2D Curve绘制 BOOL MakeOrthoRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插 BOOL MakeInsertIntubRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插(插管式) BOOL MakeInclineRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 BOOL MakeYShapeRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 BOOL MakeTShapeRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // T型 BOOL MakeArcuateRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 圆角 BOOL MakeArcuateIntubRect2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 圆角(插管式) // 各种矩形截面三通 水平放置方式下2DCurve绘制, bIntub:是否插管式 BOOL MakeOrthoRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn, BOOL bIntub = FALSE) const; // 承插 BOOL MakeInclineRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 BOOL MakeYShapeRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 BOOL MakeTShapeRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // T型 BOOL MakeArcuateRectHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn, BOOL bIntub = FALSE) const; // 圆角 // 矩形截面三通 侧面垂直放置方式下2DCurve绘制, 基本相同,暂用一个函数(内部区分), BOOL MakeRectSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 所有样式 // 矩形截面三通 正面垂直放置方式下2DCurve绘制 基本相同,暂用一个函数(内部区分) BOOL MakeRectFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn, BOOL bIntub = FALSE) const; // 所有样式 // 圆形截面 2D Curve绘制, 圆形各中放置方式基本没有相同画法的,所以一一列出 BOOL MakeOrthoCircle2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertCircle2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插 BOOL MakeInclineCircle2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 BOOL MakeYShapeCircle2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeCircle2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 // 圆形截面三通 水平放置方式下2DCurve绘制 BOOL MakeOrthoCircleHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertCircleHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插 BOOL MakeInclineCircleHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const;// 斜接 BOOL MakeYShapeCircleHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeCircleHoriz2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 // 圆形截面三通 侧面垂直放置方式下2DCurve绘制 BOOL MakeOrthoCircleSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertCircleSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插 BOOL MakeInclineCircleSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 BOOL MakeYShapeCircleSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeCircleSideVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 // 圆形截面三通 正面垂直放置方式下2DCurve绘制 BOOL MakeOrthoCircleFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInsertCircleFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 承插 BOOL MakeInclineCircleFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 BOOL MakeYShapeCircleFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // Y型 BOOL MakeVShapeCircleFaceVert2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // V型 // 圆形截面三通 倾斜放置方式下2DCurve绘制Lixl BOOL MakeOrthoCircleIncline2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 普通 BOOL MakeInclineCircleInc2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn) const; // 斜接 // 得到圆形截面三通,倾斜放置,三通3个端口投影椭圆的内轮廓线到cplCurve,供所有三通绘制各端口投影椭圆端线 BOOL GetAllIncCircleEndEdge2DCurves(TComplexCurve& cplCurve, const int &nOutOrIn, BOOL bDrawSta = TRUE, BOOL bDrawEnd = TRUE, BOOL bDrawBran = TRUE) const; // 得到圆形截面三通,倾斜放置,三通3个端口投影椭圆的外轮廓线,供所有圆形倾斜三通使用 BOOL GetAllIncCirclePolyCurves(AcDbPolyline& StaPLine, AcDbPolyline& EndPLine, AcDbPolyline& BranPLine) const; // 竖直三通:俯视看去,支管和主管边界相交,这种情况下,支管可能遮挡主管,主管可能遮挡支管,需重新计算 // 是否需要为倾斜三通构建所有曲线 BOOL IsNeedMakeAllCurves(AcGePoint3dArray& arPtJudge) const; // 构建倾斜三通投影后的所有曲线,用arPts中的点构造直线段,函数中计算弧线段,所有曲线段必须可以形成闭合曲线 BOOL MakeAllBoundaryCurve(AcGePoint3dArray& arPts, TDPtrList& segComs) const; // 得到各个端口投影下来的椭圆面(椭圆面向外) BOOL GetEllipseFaces(AcDbVoidPtrArray& arFaces) const; ////////////////////////////////////////////////////////////////////////// // 2D PolyCurve外轮廓线绘制(只返回外轮廓AcDbPolyLine用于处理遮挡) // 矩形截面 PolyCurve绘制 AcDbPolyline* MakeOrthoRectPolyCurves() const; // 普通 AcDbPolyline* MakeInsertRectPolyCurves() const; // 承插 AcDbPolyline* MakeInclineRectPolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeRectPolyCurves() const; // Y型 AcDbPolyline* MakeVShapeRectPolyCurves() const; // V型 AcDbPolyline* MakeTShapeRectPolyCurves() const; // T型 AcDbPolyline* MakeArcuateRectPolyCurves() const; // 圆角 // 各种矩形截面三通 水平放置方式下PolyCurve绘制 AcDbPolyline* MakeOrthoRectHorizPolyCurves() const; // 普通 AcDbPolyline* MakeInsertRectHorizPolyCurves() const; // 承插 AcDbPolyline* MakeInclineRectHorizPolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeRectHorizPolyCurves() const; // Y型 AcDbPolyline* MakeVShapeRectHorizPolyCurves() const; // V型 AcDbPolyline* MakeTShapeRectHorizPolyCurves() const; // T型 AcDbPolyline* MakeArcuateRectHorizPolyCurves() const; // 圆角 // 工具函数,获取三点确定的弧线的膨胀率 double GetBulge(const AcGePoint3d& ptStart, const AcGePoint3d& ptOnCur, const AcGePoint3d& ptEnd, const AcGeVector3d& vtNormal) const; // 矩形截面三通 侧面垂直放置方式下各种样式PolyCurve绘制, 基本相同,暂用一个函数(内部区分) AcDbPolyline* MakeRectSideVertPolyCurves() const; // 所有样式 // 矩形截面三通 正面垂直放置方式下各种样式PolyCurve绘制 基本相同,暂用一个函数(内部区分) AcDbPolyline* MakeRectFaceVertPolyCurves() const; // 所有样式 // 圆形截面 Poly Curve绘制, 圆形各中放置方式基本没有相同画法的,所以一一列出 AcDbPolyline* MakeOrthoCirclePolyCurves() const; // 普通 AcDbPolyline* MakeInsertCirclePolyCurves() const; // 承插 AcDbPolyline* MakeInclineCirclePolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeCirclePolyCurves() const; // Y型 AcDbPolyline* MakeVShapeCirclePolyCurves() const; // V型 // 圆形截面三通 水平放置方式下PolyCurve绘制 AcDbPolyline* MakeOrthoCircleHorizPolyCurves() const; // 普通 AcDbPolyline* MakeInsertCircleHorizPolyCurves() const; // 承插 AcDbPolyline* MakeInclineCircleHorizPolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeCircleHorizPolyCurves() const; // Y型 AcDbPolyline* MakeVShapeCircleHorizPolyCurves() const; // V型 // 圆形截面三通 侧面垂直放置方式下PolyCurve绘制 AcDbPolyline* MakeOrthoCircleSideVertPolyCurves() const; // 普通 AcDbPolyline* MakeInsertCircleSideVertPolyCurves() const; // 承插 AcDbPolyline* MakeInclineCircleSideVertPolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeCircleSideVertPolyCurves() const; // Y型 AcDbPolyline* MakeVShapeCircleSideVertPolyCurves() const; // V型 // 圆形截面三通 正面垂直放置方式下PolyCurve绘制 AcDbPolyline* MakeOrthoCircleFaceVertPolyCurves() const; // 普通 AcDbPolyline* MakeInsertCircleFaceVertPolyCurves() const; // 承插 AcDbPolyline* MakeInclineCircleFaceVertPolyCurves() const; // 斜接 AcDbPolyline* MakeYShapeCircleFaceVertPolyCurves() const; // Y型 AcDbPolyline* MakeVShapeCircleFaceVertPolyCurves() const; // V型 // 圆形截面三通 倾斜放置方式下PolyCurve绘制 AcDbPolyline* MakeInsertCircleInclinePolyCurves() const; // 普通 AcDbPolyline* MakeInclineCircleIncPolyCurves() const; // 斜接 ////////////////////////////////////////////////////////////////////////// // 3DFaces遮挡面绘制, 返回其遮挡作用的各个3Dface面 // 矩形截面 3DFaces绘制 BOOL MakeOrthoRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 BOOL MakeTShapeRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // T型 BOOL MakeArcuateRectCurveFaces(AcDbVoidPtrArray& arFaces) const; // 圆角 // 各种矩形截面三通 水平放置方式下3DFaces绘制 BOOL MakeOrthoRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 BOOL MakeTShapeRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // T型 BOOL MakeArcuateRectHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 圆角 // 矩形截面三通 侧面垂直放置方式下各种样式3DFaces绘制, 基本相同,暂用一个函数(内部区分) BOOL MakeRectSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 所有样式 // 矩形截面三通 正面垂直放置方式下各种样式3DFaces绘制 基本相同,暂用一个函数(内部区分) BOOL MakeRectFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 所有样式 // 圆形截面3DFaces绘制, 圆形各中放置方式基本没有相同画法的,所以一一列出 BOOL MakeOrthoCircleCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertCircleCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineCircleCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeCircleCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeCircleCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 // 圆形截面三通 水平放置方式下3DFaces绘制 BOOL MakeOrthoCircleHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertCircleHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineCircleHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeCircleHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeCircleHorizCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 // 圆形截面三通 侧面垂直放置方式下3DFaces绘制 BOOL MakeOrthoCircleSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertCircleSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineCircleSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeCircleSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeCircleSideVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 // 圆形截面三通 正面垂直放置方式下3DFaces绘制 BOOL MakeOrthoCircleFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 普通 BOOL MakeInsertCircleFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 承插 BOOL MakeInclineCircleFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 BOOL MakeYShapeCircleFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // Y型 BOOL MakeVShapeCircleFaceVertCurveFaces(AcDbVoidPtrArray& arFaces) const; // V型 // 圆形截面三通 倾斜放置方式下3DFaces绘制 BOOL MakeInsertCircleFaceInclineCurveFaces(AcDbVoidPtrArray& arFaces) const;// 普通 BOOL MakeInclineCircleIncCurveFaces(AcDbVoidPtrArray& arFaces) const; // 斜接 //wlw v型算点函数 BOOL GetVShapeCirclePts(AcGePoint3dArray &ptArr) const; void GetArcPoint(AcDbPolyline &polyLine, AcGePoint3dArray &ptArcArr); // 根据全局设置获取线宽 double GetEdgeLineWidth() const; double GetCentLineWidth() const; double GetEndLineWidth() const; // 根据全局设置获取图层id AcDbObjectId GetCentLayer() const; AcDbObjectId GetEndLayer() const; // 拖拽管件,支持转向等操作 Acad::ErrorStatus MoveGripRandom(TDb::Position ePos, const AcGeVector3d& offset ); // 判断消息是不是重复的 BOOL IsOverlapMessage(const TInterfaceModifyMsg& iModiMsg); // 删除所连接各法兰 void DealFlange(); void DealFlange(AcDbObjectId idFlange); BOOL MoveDuctEnd(AcGePoint3d ptFrom, AcGePoint3d ptTo, AcDbObjectId idDuctd); // 在主管及尾管端绘制法兰 void DrawFlange(); void DrawFlange(int nIndex, TDbHvacFitting* pFlange); // 生成3D轮廓PL线 iFlag: 1 顶面 2 底面 3 背面 4 左拐角 5右拐角 BOOL Make3DOutline(TGGePoly2D& poly, int iFlag) const; BOOL MakeRect3DOutline(TGGePoly2D& poly, int iFlag) const; // 方形 BOOL MakeCirc3DOutline(TGGePoly2D& poly, int iFlag) const; // 圆形 AcGeTol m_tol; }; #endif // !defined(__THIMPHVACTEE_H__)