#include "StdAfx.h" #include "GeSector.h" #include "globalFunc.h" using namespace GlobalFunc; GeSector::GeSector() { m_dstartAngle = 0.0; m_dendAngle = 2.0*PI; } GeSector::GeSector(double dStAng, double dEndAng) { m_dstartAngle = dStAng; m_dendAngle = dEndAng; } GeSector::GeSector(const GeSector &src) { m_dstartAngle = src.m_dstartAngle; m_dendAngle = src.m_dendAngle; } GeSector::GeSector(const EntitySet & ent) { EntitySet entTmp = ent; if (entTmp.Is(_T("ARC"))) { entTmp.GetData(50, &m_dstartAngle); entTmp.GetData(51, &m_dendAngle); } else { m_dstartAngle = 0.0; m_dendAngle = PI * 2.0; } } GeSector::~GeSector() { } GeSector& GeSector::operator = (GeSector &src) { m_dstartAngle = src.m_dstartAngle; m_dendAngle = src.m_dendAngle; return *this; } bool GeSector::operator == (const GeSector &src) const { return (RealEqual(m_dstartAngle, src.m_dstartAngle, g_DimOption::instance()._angSnap) && RealEqual(m_dendAngle, src.m_dendAngle, g_DimOption::instance()._angSnap)); } int GeSector::operator ! () const { return Bulge() < g_DimOption::instance()._angSnap; } double GeSector::Bulge() const { ads_real dBulge = m_dendAngle - m_dstartAngle; if (dBulge < -1E-6) { dBulge = 2.0 * PI + dBulge; } return dBulge; } void GeSector::SetAngles(double dStart, double dEnd) { m_dstartAngle = dStart; m_dendAngle = dEnd; } void GeSector::SetStarAngle(double dAngle) { m_dstartAngle = dAngle; } void GeSector::SetEndAngle(double dAngle) { m_dendAngle = dAngle; } double GeSector::GetStarAngle() const { return m_dstartAngle; } double GeSector::GetEndAngle() const { return m_dendAngle; } int GeSector::AngleFlag(double dAng) const { if (AngleRangeTo2PI(dAng - m_dstartAngle) < g_DimOption::instance()._angSnap) { return 1; } if (AngleRangeTo2PI(dAng - m_dendAngle) < g_DimOption::instance()._angSnap) { return 2; } int nTag = 0; if (m_dstartAngle < m_dendAngle) { if (dAng > m_dstartAngle && dAng < m_dendAngle) { nTag = 3; } else { nTag = 0; } } else { if (dAng > m_dstartAngle || dAng < m_dendAngle) { nTag = 3; } else { nTag = 0; } } return nTag; } double* GeSector::NearAngle(double dAng) { double dEAng = AngleRangeTo2PI(m_dendAngle - m_dstartAngle), dSrcAng = AngleRangeTo2PI(dAng - m_dstartAngle); if (dSrcAng < g_DimOption::instance()._angSnap) { return &(m_dstartAngle); } else if (RealEqual(dSrcAng, dEAng, g_DimOption::instance()._angSnap)) { return &(m_dendAngle); } else if (dSrcAng < dEAng) //ปกฤฺ { if (dEAng - dSrcAng < dSrcAng) { return &(m_dendAngle); } else { return &(m_dstartAngle); } } else //ปกอโ { if (dSrcAng - dEAng < 2.0 * PI - dSrcAng) { return &(m_dendAngle); } else { return &(m_dstartAngle); } } } void GeSector::TransUCS(double dIncAngle) { m_dstartAngle = AngleRangeTo2PI(m_dstartAngle + dIncAngle); m_dendAngle = AngleRangeTo2PI(m_dendAngle + dIncAngle); } double GeSector::MidAngle() const { return AngleRangeTo2PI(m_dstartAngle + Bulge() / 2.0); }