#include "StdAfx.h" #include "GePlane.h" #include "ADSGePoint3d.h" #include "GeCurveInline.h" GePlane::GePlane() : m_dParaA(0.0), m_dParaB(0.0), m_dParaC(1.0), m_dParaD(0.0) { } GePlane::GePlane(double aa, double bb, double cc, double dd) : m_dParaA(aa), m_dParaB(bb), m_dParaC(cc), m_dParaD(dd) { } GePlane::GePlane(const GePlane &src) : m_dParaA(src.m_dParaA), m_dParaB(src.m_dParaB), m_dParaC(src.m_dParaC), m_dParaD(src.m_dParaD) { } GePlane::GePlane(const ADSGePoint3d &ptOrg, const TVector3D &vtNorm) { m_dParaA = vtNorm[0]; m_dParaB = vtNorm[1]; m_dParaC = vtNorm[2]; const TVector3D &vt=vtNorm; const ADSGePoint3d &pt=ptOrg; m_dParaD = 0.0 - (vt[0] * pt[0] + vt[1] * pt[1] + vt[2] * pt[2]); } GePlane::~GePlane() { } // 3点确定一平面方程 BOOL GePlane::SetFrom3p(const ADSGePoint3d &pt1, const ADSGePoint3d &pt2, const ADSGePoint3d &pt3) { TVector3D vt1 = pt2 - pt1; TVector3D vt2 = pt3 - pt1; using namespace GlobalFunc; TVector3D vtNorm = vt1 * vt2; if (vtNorm.Length() < 1.0E-9) { return FALSE; } vtNorm.Normalize(); m_dParaA = vtNorm[0]; m_dParaB = vtNorm[1]; m_dParaC = vtNorm[2]; const TVector3D &vt = vtNorm; const ADSGePoint3d &pt = pt1; m_dParaD = 0.0 - (vt[0] * pt[0] + vt[1] * pt[1] + vt[2] * pt[2]); return TRUE; } // 平面与线求交,考虑了线是否为无限长 BOOL GePlane::Intersect(const GeLine &ln, ADSGePoint3d &ptInt) const { const ADSGePoint3d &pt1 = ln.GetStartPoint(); const ADSGePoint3d &pt2 = ln.GetEndPoint(); ads_real l, m, n, t; ads_real mid_var1, mid_var2; l = pt2[0] - pt1[0]; m = pt2[1] - pt1[1]; n = pt2[2] - pt1[2]; mid_var1 = l * m_dParaA + m * m_dParaB + n * m_dParaC; if (fabs(mid_var1) < 1.0E-9) { return FALSE; } mid_var2 = m_dParaD + pt1[0] * m_dParaA + pt1[1] * m_dParaB + pt1[2] * m_dParaC; t = 0.0 - mid_var2 / mid_var1; ptInt[0] = pt1[0] + l * t; ptInt[1] = pt1[1] + m * t; ptInt[2] = pt1[2] + n * t; if (ln.GetLineFlag() != LS_INFINITE) { int nPrFlag = ptInt & ln; if (nPrFlag == PR_OUTSIDE) { return FALSE; } } return TRUE; } // 平面与平面求交,求交线(无限长) BOOL GePlane::Intersect(const GePlane &plan, GeLine &ln) const { AcGePlane plane1(m_dParaA, m_dParaB, m_dParaC, m_dParaD); AcGePlane plan2(plan.GetParaA(), plan.GetParaB(), plan.GetParaC(), plan.GetParaD()); AcGeLine3d ln3d; BOOL bRet = plane1.intersectWith(plan2, ln3d); if (bRet) { AcGeVector3d vt = ln3d.direction(); ln.SetLineFlag(LS_INFINITE); ln.SetStartPoint(ln3d.pointOnLine()); ln.SetEndPoint(ln.GetStartPoint() + vt); } return bRet; } GePlane & GePlane::operator = (const GePlane &src) { m_dParaA = src.GetParaA(); m_dParaB = src.GetParaB(); m_dParaC = src.GetParaC(); m_dParaD = src.GetParaD(); return *this; } double GePlane::GetParaA() const { return m_dParaA; } void GePlane::SetParaA(const double dVal) { m_dParaA = dVal; } double GePlane::GetParaB() const { return m_dParaB; } void GePlane::SetParaB(const double dVal) { m_dParaB = dVal; } double GePlane::GetParaC() const { return m_dParaC; } void GePlane::SetParaC(const double dVal) { m_dParaC = dVal; } double GePlane::GetParaD() const { return m_dParaD; } void GePlane::SetParaD(const double dVal) { m_dParaD = dVal; } BOOL GePlane::IsValid() const { return (ADSGePoint3d(m_dParaA, m_dParaB, m_dParaC).Length() > 1.0E-9); } BOOL GePlane::operator !() const { return (!IsValid()); } TVector3D GePlane::GetNormal() const { TVector3D vt(m_dParaA, m_dParaB, m_dParaC); vt.Normalize(); return vt; } double GePlane::GetAngle(TVector3D vtLight)const { AcGeVector3d vtNormal = GetNormal().AsAcGeVector3d(); vtLight.Reverse(); AcGeVector3d vt = vtLight.AsAcGeVector3d(); return vt.angleTo(vtNormal); } bool GePlane::IsReflect(TVector3D vtLight)const { double dAng = GetAngle(vtLight); return dAng < PI / 2 - 1E-4; } bool GePlane::Reflect(TVector3D vtLight,TVector3D& vtRes)const { AcGeVector3d vt = vtLight.AsAcGeVector3d(); vtRes = TVector3D(vt.mirror(GetNormal().AsAcGeVector3d())); return IsReflect(vtLight); } bool GePlane::IsKindOf(GeEntity::TEntityId entType) const { switch(entType) { case GeEntity::eEntity: case GeEntity::ePlane: return true; } return false; } GeEntity::TEntityId GePlane::Type() const { return GeEntity::ePlane; } void GePlane::CopyFrom(const GeEntity* pImpSrc) { if (this != pImpSrc && pImpSrc->IsKindOf(GeEntity::ePlane)) { m_dParaA = ((GePlane*)pImpSrc)->GetParaA(); m_dParaA = ((GePlane*)pImpSrc)->GetParaB(); m_dParaA = ((GePlane*)pImpSrc)->GetParaC(); m_dParaA = ((GePlane*)pImpSrc)->GetParaD(); } } BOOL GetShadowMatrix(const GePlane&plane, const TVector3D &vtLight, AcGeMatrix3d &mShadowMatrix) { double lightPos[4] = {vtLight[0], vtLight[1], vtLight[2], 0.0f}; double dot = plane.GetParaA() * lightPos[0] + plane.GetParaB() * lightPos[1] + plane.GetParaC() * lightPos[2] + plane.GetParaD() * lightPos[3]; if (dot>-1.0E-9) { return FALSE; //光线平行或同向于平面 } mShadowMatrix(0,0) = (1.0 - lightPos[0] * plane.GetParaA() / dot); mShadowMatrix(0,1) = (-lightPos[0] * plane.GetParaB() / dot); mShadowMatrix(0,2) = (-lightPos[0] * plane.GetParaC() / dot); mShadowMatrix(0,3) = (-lightPos[0] * plane.GetParaD() / dot); mShadowMatrix(1,0) = (-lightPos[1] * plane.GetParaA() / dot); mShadowMatrix(1,1) = (1.0 - lightPos[1] * plane.GetParaB() / dot); mShadowMatrix(1,2) = (-lightPos[1] * plane.GetParaC() / dot); mShadowMatrix(1,3) = (-lightPos[1] * plane.GetParaD() / dot); mShadowMatrix(2,0) = (-lightPos[2] * plane.GetParaA() / dot); mShadowMatrix(2,1) = (-lightPos[2] * plane.GetParaB() / dot); mShadowMatrix(2,2) = (1.0 - lightPos[2] * plane.GetParaC() / dot); mShadowMatrix(2,3) = (-lightPos[2] * plane.GetParaD() / dot); mShadowMatrix(3,0) = 0.0; mShadowMatrix(3,1) = 0.0; mShadowMatrix(3,2) = 0.0; mShadowMatrix(3,3) = 1.0; return TRUE; }