//-----------------------------------------------------------------------------+ // Copyright (C), 1998-2007, SH Software Co. Ltd. // = FileName : XAsdkCustomWorldGeometry.h // = Version : ver2.0 // = Author : zjq // = CreateDate : 2002-09-09 // = Description: 类的声明 // = Maintainers: // //-----------------------------------------------------------------------------+ #ifndef _XAsdkCustomWorldGeometry_H_ #define _XAsdkCustomWorldGeometry_H_ #ifndef _XAsdkCustomWorldDraw_H_ #include "XAsdkCustomWorldDraw.h" #endif // 此类包含独立的视图,模型坐标,3D几何方法为我们的世界几何类 // 仅是外形成员函数被执行,在他里面,外形数据被捕捉并存储在 // AsdkCustomWorldDraw的成员mpShellData中 class GEOAPI XAsdkCustomWorldGeometry : public AcGiWorldGeometry { public: ACRX_DECLARE_MEMBERS(XAsdkCustomWorldGeometry); XAsdkCustomWorldGeometry(XAsdkCustomWorldDraw* pWorldDraw); virtual ~XAsdkCustomWorldGeometry(); virtual void getModelToWorldTransform(AcGeMatrix3d &pMatrix) const; virtual void getWorldToModelTransform(AcGeMatrix3d &pMatrix) const; virtual void setExtents(AcGePoint3d *pNewExtents) const; virtual void popClipBoundary(); virtual Adesk::Boolean circle(const AcGePoint3d& center, const double radius, const AcGeVector3d& normal) const; virtual Adesk::Boolean circle(const AcGePoint3d& pt1, const AcGePoint3d& pt2, const AcGePoint3d& pt3) const; virtual Adesk::Boolean circularArc(const AcGePoint3d& center, const double radius, const AcGeVector3d& normal, const AcGeVector3d& startVector, const double sweepAngle, const AcGiArcType arcType = kAcGiArcSimple) const; virtual Adesk::Boolean circularArc(const AcGePoint3d& start, const AcGePoint3d& point, const AcGePoint3d& end, const AcGiArcType arcType = kAcGiArcSimple) const; virtual Adesk::Boolean polyline(const Adesk::UInt32 nbPoints, const AcGePoint3d* pVertexList, const AcGeVector3d* pNormal = NULL, LONG_PTR lBaseSubEntMarker = -1) const; virtual Adesk::Boolean polygon(const Adesk::UInt32 nbPoints, const AcGePoint3d* pVertexList) const; virtual Adesk::Boolean mesh(const Adesk::UInt32 rows, const Adesk::UInt32 columns, const AcGePoint3d* pVertexList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL) const; virtual Adesk::Boolean mesh(const Adesk::UInt32 rows, const Adesk::UInt32 columns, const AcGePoint3d* pVertexList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL, const bool bAutoGenerateNormals = true) const; virtual Adesk::Boolean shell(const Adesk::UInt32 nbVertex, const AcGePoint3d* pVertexList, const Adesk::UInt32 faceListSize, const Adesk::Int32* pFaceList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL, const struct resbuf* pResBuf = NULL) const; virtual Adesk::Boolean shell(const Adesk::UInt32 nbVertex, const AcGePoint3d* pVertexList, const Adesk::UInt32 faceListSize, const Adesk::Int32* pFaceList, const AcGiEdgeData* pEdgeData = NULL, const AcGiFaceData* pFaceData = NULL, const AcGiVertexData* pVertexData = NULL, const struct resbuf* pResBuf = NULL, const bool bAutoGenerateNormals = true) const; virtual Adesk::Boolean text(const AcGePoint3d& position, const AcGeVector3d& normal, const AcGeVector3d& direction, const double height, const double width, const double oblique, const TCHAR* pMsg) const; virtual Adesk::Boolean text(const AcGePoint3d& position, const AcGeVector3d& normal, const AcGeVector3d& direction, const TCHAR* pMsg, const Adesk::Int32 length, const Adesk::Boolean raw, const AcGiTextStyle &pTextStyle) const; virtual Adesk::Boolean ray(const AcGePoint3d& rays_starting_point, const AcGePoint3d& a_different_ray_point) const; virtual Adesk::Boolean xline(const AcGePoint3d& one_xline_point, const AcGePoint3d& a_different_xline_point) const; virtual Adesk::Boolean pline(const AcDbPolyline& lwBuf, Adesk::UInt32 fromIndex = 0, Adesk::UInt32 numSegs = 0) const; virtual Adesk::Boolean pushModelTransform(const AcGeVector3d & vNormal); virtual Adesk::Boolean pushModelTransform(const AcGeMatrix3d & xMat); virtual Adesk::Boolean popModelTransform(); virtual Adesk::Boolean draw(AcGiDrawable*) const; // 裁剪边界需自己释放 virtual Adesk::Boolean pushClipBoundary(AcGiClipBoundary * pBoundary); //add by zjq on 090923 支持2009平台 #if ARX > 17 virtual AcGeMatrix3d pushPositionTransform (AcGiPositionTransformBehavior behavior, const AcGePoint3d& offset); virtual AcGeMatrix3d pushPositionTransform (AcGiPositionTransformBehavior behavior, const AcGePoint2d& offset); virtual AcGeMatrix3d pushScaleTransform (AcGiScaleTransformBehavior behavior, const AcGePoint3d& extents); virtual AcGeMatrix3d pushScaleTransform (AcGiScaleTransformBehavior behavior, const AcGePoint2d& extents); virtual AcGeMatrix3d pushOrientationTransform (AcGiOrientationTransformBehavior behavior); virtual Adesk::Boolean polyline(const AcGiPolyline& polylineObj) const; virtual Adesk::Boolean polyPolyline (Adesk::UInt32 nbPolylines, const AcGiPolyline* pPolylines) const; virtual Adesk::Boolean polyPolygon(const Adesk::UInt32 numPolygonIndices, const Adesk::UInt32* numPolygonPositions, const AcGePoint3d* polygonPositions, const Adesk::UInt32* numPolygonPoints, const AcGePoint3d* polygonPoints, const AcCmEntityColor* outlineColors = NULL, const AcGiLineType* outlineTypes = NULL, const AcCmEntityColor* fillColors = NULL, const AcCmTransparency* fillOpacities = NULL) const; virtual Adesk::Boolean image(const AcGiImageBGRA32& imageSource, const AcGePoint3d& position, const AcGeVector3d& u, const AcGeVector3d& v, TransparencyMode transparencyMode = kTransparency8Bit)const; virtual Adesk::Boolean rowOfDots(int count,const AcGePoint3d& start,const AcGeVector3d& step) const; virtual Adesk::Boolean ellipticalArc(const AcGePoint3d& center,const AcGeVector3d& normal,double majorAxisLength,double minorAxisLength,double startDegreeInRads,double endDegreeInRads,double tiltDegreeInRads,AcGiArcType arcType = kAcGiArcSimple) const; #endif // ADS>17 #if (ARX >= 20) // add by gjm for objarx2015 virtual Adesk::Boolean edge(const AcArray& edges) const { return Adesk::kFalse; } #endif void ConvertTo3DFace(AcDbVoidPtrArray entSet) const; private: XAsdkCustomWorldDraw* m_pCustomWorldDraw; }; #endif