//-------------------------------------------------------------------------------------------------------+ // Copyright (C), 1998-2007, SH Software Co. Ltd. // = FileName : XSector 扇形类 // = Version : ver2.0 // = Author : zjq // = CreateDate : 2002-09-09 // = Description: XSector 类定义 // = Maintainers: // //-------------------------------------------------------------------------------------------------------+ #include "StdAfx.h" #include "XSector.h" #include "XGlobalFunc.h" XSector::XSector() { m_dstartAngle = 0.0; m_dendAngle = 2.0*PI; } XSector::XSector(double dStAng, double dEndAng) { m_dstartAngle = dStAng; m_dendAngle = dEndAng; } XSector::XSector(const XSector &src) { m_dstartAngle = src.m_dstartAngle; m_dendAngle = src.m_dendAngle; } XSector::XSector(const Entity & ent) { Entity entTmp = ent; if (entTmp.Is(_T("ARC"))) { entTmp.GetData(50, &m_dstartAngle); entTmp.GetData(51, &m_dendAngle); } else { m_dstartAngle = 0.0; m_dendAngle = PI * 2.0; } } XSector::~XSector() { } XSector& XSector::operator = (XSector &src) { m_dstartAngle = src.m_dstartAngle; m_dendAngle = src.m_dendAngle; return *this; } bool XSector::operator == (const XSector &src) const { return (CT_RealEqual(m_dstartAngle, src.m_dstartAngle, _angSnap) && CT_RealEqual(m_dendAngle, src.m_dendAngle, _angSnap)); } int XSector::operator ! () const { return Bulge() < _angSnap; } double XSector::Bulge() const { ads_real dBulge = m_dendAngle - m_dstartAngle; if (dBulge < -1E-6) { dBulge = 2.0 * PI + dBulge; } return dBulge; } void XSector::SetAngles(double dStart, double dEnd) { m_dstartAngle = dStart; m_dendAngle = dEnd; } void XSector::SetStarAngle(double dAngle) { m_dstartAngle = dAngle; } void XSector::SetEndAngle(double dAngle) { m_dendAngle = dAngle; } double XSector::GetStarAngle() const { return m_dstartAngle; } double XSector::GetEndAngle() const { return m_dendAngle; } int XSector::AngleFlag(double dAng) const { if (CT_std_angle(dAng - m_dstartAngle) < _angSnap) { return 1; } if (CT_std_angle(dAng - m_dendAngle) < _angSnap) { return 2; } int nTag = 0; if (m_dstartAngle < m_dendAngle) { if (dAng > m_dstartAngle && dAng < m_dendAngle) { nTag = 3; } else { nTag = 0; } } else { if (dAng > m_dstartAngle || dAng < m_dendAngle) { nTag = 3; } else { nTag = 0; } } return nTag; } double* XSector::NearAngle(double dAng) { double dEAng = CT_std_angle(m_dendAngle - m_dstartAngle), dSrcAng = CT_std_angle(dAng - m_dstartAngle); if (dSrcAng < _angSnap) { return &(m_dstartAngle); } else if (CT_RealEqual(dSrcAng, dEAng, _angSnap)) { return &(m_dendAngle); } else if (dSrcAng < dEAng) //弧内 { if (dEAng - dSrcAng < dSrcAng) { return &(m_dendAngle); } else { return &(m_dstartAngle); } } else //弧外 { if (dSrcAng - dEAng < 2.0 * PI - dSrcAng) { return &(m_dendAngle); } else { return &(m_dstartAngle); } } } void XSector::TransUCS(double dIncAngle) { m_dstartAngle = CT_std_angle(m_dstartAngle + dIncAngle); m_dendAngle = CT_std_angle(m_dendAngle + dIncAngle); } double XSector::MidAngle() const { return CT_std_angle(m_dstartAngle + Bulge() / 2.0); }