#include "..\stdafx.h" #include "GetInputTextDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif CGetInputTextDlg::CGetInputTextDlg(CString csTextName, CWnd* pParent /*=NULL*/) : CDialog(CGetInputTextDlg::IDD, pParent) { //{{AFX_DATA_INIT(CGetInputTextDlg) m_csName = _T(""); m_csTextName = csTextName; //}}AFX_DATA_INIT } void CGetInputTextDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CGetInputTextDlg) DDX_Text(pDX, IDC_EDIT_NAME, m_csName); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CGetInputTextDlg, CDialog) //{{AFX_MSG_MAP(CGetInputTextDlg) //}}AFX_MSG_MAP END_MESSAGE_MAP() BOOL CGetInputTextDlg::OnInitDialog() { CDialog::OnInitDialog(); SetWindowText(_T("请输入") + m_csTextName + _T("名称")); GetDlgItem(IDC_EDIT_NAME)->SetFocus(); return FALSE; } void CGetInputTextDlg::OnOK() { UpdateData(TRUE); if (m_csName.IsEmpty()) { MessageBox(_T("请输入") + m_csTextName + _T("模版名称")); return; } CDialog::OnOK(); }