#pragma once #include "AecDbObjXDataMap.h" #include "AecDbEntityBase.h" #ifdef EARTHWORM_EXPORT #define DLLIMPEXP __declspec(dllexport) #else #define DLLIMPEXP __declspec(dllimport) #endif class DLLIMPEXP AecDbPipeHanger : public AecDbEntityBase { public: ACRX_DECLARE_MEMBERS(AecDbPipeHanger); protected: static Adesk::UInt32 kCurrentVersionNumber; public: AecDbPipeHanger(); virtual ~AecDbPipeHanger(); public: virtual Acad::ErrorStatus dwgInFields(AcDbDwgFiler *pFiler); virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler *pFiler) const; virtual Acad::ErrorStatus dxfInFields(AcDbDxfFiler *pFiler); virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler *pFiler) const; virtual void subList() const; virtual Acad::ErrorStatus copyFrom(const AcRxObject *pSrc); virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d &xform); virtual Acad::ErrorStatus subGetGripPoints(AcDbGripDataPtrArray &grips, const double curViewUnitSize, const int gripSize, const AcGeVector3d &curViewDir, const int bitflags) const; virtual Acad::ErrorStatus subMoveGripPointsAt(const AcDbVoidPtrArray &appData, const AcGeVector3d &offset, const int bitflags); //AEC 派生 virtual Acad::ErrorStatus Draw2d(AcGiDraw &dc) const; virtual Acad::ErrorStatus Draw3d(AcGiDraw &dc) const; public: //专业数据 和 绘制设置 AecDbObjXDataMap *GetSpecialtyData(AcDb::OpenMode bMode = AcDb::kForWrite); virtual const AecDbObjXDataMap *GetSpecialtyData() const; //获取二维视图显示的图形 virtual int GetDraw2dables(Adesk::UInt16 nDrawStyle, AcDbVoidPtrArray& arEntPtrs) const; //获取三维显示图形 virtual int GetDraw3dables(AcDbVoidPtrArray& arEntPtrs, bool bWriteBimInfo = false) const; virtual void PreprocessForHlr(const AcGePoint3d &ptPlnO , const AcGeVector3d &vtPlnN , AcArray &ar) const; virtual void ProcessHlrResult(const AcArray &ar , const std::map> &preAr , AcArray &output) const; public: //设置变量 BOOL AddVar(AecDbObjXDataMap *pXData); BOOL GetVar(AecDbObjXDataMap& xData) const; //添加脚本行 BOOL LoadPmsFile(LPCTSTR pszSrcFullFile); //弯头支座需要 BOOL SetElbow(AcDbArc* pElbowBase, double dOD); //插入 BOOL Insert(const AcGePoint3d &pt, double dRot, BOOL bAddDraw = FALSE); AcGePoint3d position() const; double rotation() const; BOOL GetDirLine(AcDbLine &lnDir) const; protected: BOOL EX(CString &sLn); BOOL SLC(CString &sLn); BOOL BLT(CString &sLn); BOOL PCP(CString &sLn); BOOL PCP5(CString &sLn); BOOL PCP6(CString &sLn); BOOL PCP7(CString& sLn); BOOL YL(CString &sLn); BOOL CX(CString &sLn); BOOL CLC(CString &sTxt); void CLC(CStringArray &arLt); BOOL Ex(double dr, AcDbCurve *pCur); BOOL PLR(CString& sLn); AcDbRegion *AI(CStringArray &arLt, AcGePoint3d &ptOrg); AcDbRegion *CS(CStringArray &arLt, AcGePoint3d &ptOrg); AcDbRegion *RX(CStringArray &arLt, AcGePoint3d &ptOrg); AcDbRegion* HS(CStringArray& arLt, AcGePoint3d& ptOrg); AcDbRegion* PIP(CStringArray& arLt, AcGePoint3d& ptOrg); AcDbRegion* PL(CString& sPl, AcGeVector3d& vtNm); AcDbRegion* POR(CString& sPl, AcGeVector3d& vtNm); BOOL Ex(AcDbRegion *pRg, const AcGePoint3d &pt0, const AcGePoint3d &pt1, BOOL bDelRg); BOOL Ex(AcDbRegion* pRg, AcDbCurve* pCur, double dTrag = 0.0,BOOL bDeleteRg = TRUE); BOOL Blt(AcGePoint3d &pt, CString &sMx, AcGeVector3d &vtDir, double dL,int nNutE); BOOL NUT(AcGePoint3d &pt, CString &sMx, const AcGeVector3d &vtDir,AcGePoint3d& ptTo,BOOL bGst); BOOL SCR(AcGePoint3d &pt, CString &sMx, const AcGeVector3d &vtDir, double dL); BOOL PZT(AcGePoint3d &pt, CString &sMx, AcGeVector3d &vtDir); BOOL OMG(AcGePoint3d& ptPos, double dR, double dA, double da1,double db, double dt2,double dr,AcGeVector3d& vtDir); void SwitchVar(); BOOL AddLine(LPCTSTR pszLine); private: CStringArray m_arLines; AecDbObjXDataMap m_mapSpecXData; double m_dRot; double m_dElbowOD; AcDbArc* m_pElbowArc; AcGePoint3d m_ptIns; //不序列化 AecGripData *m_pGripAppData; //夹点 AcDbVoidPtrArray m_ar3DSlds; //实体 AcGePoint3dArray m_arRecPts; //2d };