#if !defined(AFX_BMPDLG_H__F25E1783_919A_48FA_A9E9_E8146E23F0E9__INCLUDED_) #define AFX_BMPDLG_H__F25E1783_919A_48FA_A9E9_E8146E23F0E9__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // BmpDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CBmpDlg dialog #include "Resource.h" class CBmpDlg : public GlwCAcUiDialog { // Construction public: CBmpDlg(CWnd* pParent = NULL); // standard constructor ~CBmpDlg(); // Dialog Data //{{AFX_DATA(CBmpDlg) enum { IDD = IDD_SAVEBMP }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA CWnd* m_pWndAcadView; CBitmap bitmap; int w_CBitmap,h_CBitmap; //原始尺寸 void GetRectBmpFromBmp( CWnd *pWnd ,CRect rectClient); CRect rectVP; void DrawBmp(CBitmap* Bitmap,CDC *pDC,int x,int y,int wide,int high,int DrawMode); void ReadAcad( CWnd *pWnd , BOOL bIsAll); void HideDialog(BOOL Flag); void MoveDlg(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CBmpDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CBmpDlg) virtual BOOL OnInitDialog(); afx_msg void OnPaint(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_BMPDLG_H__F25E1783_919A_48FA_A9E9_E8146E23F0E9__INCLUDED_)