204 lines
5.5 KiB
C++
204 lines
5.5 KiB
C++
#ifndef _BTNST_H
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#define _BTNST_H
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// CBtnST.h : header file
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//
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// Comment this if you don't want that CIconButton hilights itself
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// also when the window is inactive (like happens in Internet Explorer)
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#define ST_LIKEIE
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// Comment this if you don't want to use CMemDC class
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#define ST_USE_MEMDC
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/////////////////////////////////////////////////////////////////////////////
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// CIconButton window
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class CIconButton : public CButton
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{
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// Construction
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public:
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CIconButton();
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~CIconButton();
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enum {ST_ALIGN_HORIZ, ST_ALIGN_VERT};
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CIconButton)
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public:
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virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
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protected:
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virtual void PreSubclassWindow();
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//}}AFX_VIRTUAL
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// Implementation
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public:
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BOOL SetBtnCursor(int nCursorId = -1);
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void SetFlatFocus(BOOL bDrawFlatFocus, BOOL bRepaint = FALSE);
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BOOL GetFlatFocus();
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void SetDefaultActiveFgColor(BOOL bRepaint = FALSE);
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void SetActiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
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const COLORREF GetActiveFgColor();
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void SetDefaultActiveBgColor(BOOL bRepaint = FALSE);
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void SetActiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
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const COLORREF GetActiveBgColor();
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void SetDefaultInactiveFgColor(BOOL bRepaint = FALSE);
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void SetInactiveFgColor(COLORREF crNew, BOOL bRepaint = FALSE);
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const COLORREF GetInactiveFgColor();
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void SetDefaultInactiveBgColor(BOOL bRepaint = FALSE);
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void SetInactiveBgColor(COLORREF crNew, BOOL bRepaint = FALSE);
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const COLORREF GetInactiveBgColor();
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void SetShowText(BOOL bShow = TRUE);
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BOOL GetShowText();
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void SetAlign(int nAlign);
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int GetAlign();
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void SetHelpKey(const TCHAR* szHelpKey){m_csHelpKey = szHelpKey;};
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void SetFlat(BOOL bState = TRUE);
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BOOL GetFlat();
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void DrawBorder(BOOL bEnable = TRUE);
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void SetIcon(int nIconInId, int nIconOutId = NULL, BYTE cx = 16, BYTE cy = 16);
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static const short GetVersionI();
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static const TCHAR* GetVersionC();
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int yxb;
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protected:
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//{{AFX_MSG(CIconButton)
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afx_msg void OnCaptureChanged(CWnd *pWnd);
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afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
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afx_msg void OnKillFocus(CWnd* pNewWnd);
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afx_msg void OnMouseMove(UINT nFlags, CPoint point);
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afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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private:
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void DrawTheIcon(CDC* pDC, CString* title, RECT* rcItem, CRect* captionRect, BOOL IsPressed, BOOL IsDisabled);
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int m_nAlign;
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BOOL m_bShowText;
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BOOL m_bDrawBorder;
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BOOL m_bIsFlat;
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BOOL m_MouseOnButton;
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BOOL m_bDrawFlatFocus;
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CString m_csHelpKey;
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HCURSOR m_hCursor;
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HICON m_hIconIn;
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HICON m_hIconOut;
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BYTE m_cyIcon;
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BYTE m_cxIcon;
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COLORREF m_crInactiveBg;
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COLORREF m_crInactiveFg;
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COLORREF m_crActiveBg;
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COLORREF m_crActiveFg;
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};
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#ifdef ST_USE_MEMDC
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//////////////////////////////////////////////////
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// CMemDC - memory DC
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//
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// Author: Keith Rule
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// Email: keithr@europa.com
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// Copyright 1996-1997, Keith Rule
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//
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// You may freely use or modify this code provided this
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// Copyright is included in all derived versions.
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//
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// History - 10/3/97 Fixed scrolling bug.
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// Added print support.
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// 25 feb 98 - fixed minor assertion bug
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//
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// This class implements a memory Device Context
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class CMemDC : public CDC
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{
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public:
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// constructor sets up the memory DC
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CMemDC(CDC* pDC) : CDC()
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{
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ASSERT(pDC != NULL);
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m_pDC = pDC;
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m_pOldBitmap = NULL;
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m_bMemDC = !pDC->IsPrinting();
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if (m_bMemDC) // Create a Memory DC
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{
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pDC->GetClipBox(&m_rect);
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CreateCompatibleDC(pDC);
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m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height());
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m_pOldBitmap = SelectObject(&m_bitmap);
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SetWindowOrg(m_rect.left, m_rect.top);
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}
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else // Make a copy of the relevent parts of the current DC for printing
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{
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m_bPrinting = pDC->m_bPrinting;
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m_hDC = pDC->m_hDC;
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m_hAttribDC = pDC->m_hAttribDC;
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}
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}
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// Destructor copies the contents of the mem DC to the original DC
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~CMemDC()
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{
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if (m_bMemDC)
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{
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// Copy the offscreen bitmap onto the screen.
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m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(),
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this, m_rect.left, m_rect.top, SRCCOPY);
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//Swap back the original bitmap.
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SelectObject(m_pOldBitmap);
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} else {
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// All we need to do is replace the DC with an illegal value,
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// this keeps us from accidently deleting the handles associated with
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// the CDC that was passed to the constructor.
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m_hDC = m_hAttribDC = NULL;
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}
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}
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// Allow usage as a pointer
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CMemDC* operator->() {return this;}
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// Allow usage as a pointer
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operator CMemDC*() {return this;}
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private:
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CBitmap m_bitmap; // Offscreen bitmap
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CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
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CDC* m_pDC; // Saves CDC passed in constructor
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CRect m_rect; // Rectangle of drawing area.
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BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
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};
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#endif
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif
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