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envi-code/SourceCode/Code2026/tg_shs/inc/TArch/TDbStruFloorSlab.h
T
2026-09-28 15:28:50 +08:00

244 lines
7.8 KiB
C++

//------------------------------------------------------------------------+
// Copyright (C), 1998-2011, Beijing Tangent Software Co. Ltd.
// = FileName : TDbStruFloorSlab类
// = Version : ver1.0
// = Author : xlc
// = CreateDate : 2011-05-26
// = Description: 结构楼板类声明
// = Maintainers:
//
//------------------------------------------------------------------------+
#ifdef TASD
#ifndef _TDBSTRUFLOORSLAB_H_
#define _TDBSTRUFLOORSLAB_H_
#ifndef _TDBSTRUENTITYBASE_H_
#include "TDbStruEntityBase.h"
#endif
#ifndef _TASSOCMSG_H_
#include "TAssocMsg.h"
#endif
#ifndef _TGGEVISIBILITYPOLY2D_H_
#include "TGGeVisibilityPoly2D.h"
#endif
#ifndef _TSTRULOAD_H_
#include "TStruLoad.h"
#endif
// 楼板字典数据
//位置点 KEY_POS AcGePoint3d
//楼板厚 KEY_THICK double
//抬板高度 KEY_UPHIGH double
//板类型 KEY_KIND int 0:普通板 1:悬挑板
//楼板是否加亮标记 KEY_HLGHT int
//边界属性 KEY_BOUND int
class TARCH_EXP TDbStruFloorSlab : public TDbStruEntityBase
{
DECLARE_TENTBASE();
ACRX_DECLARE_MEMBERS(TDbStruFloorSlab);
private:
static const Adesk::UInt8 g_nVersion;
public:
TDbStruFloorSlab();
virtual ~TDbStruFloorSlab();
// Overriden function from AcDbEntity
virtual Acad::ErrorStatus dwgInFields (AcDbDwgFiler* pFiler);//ok
virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler* pFiler) const;//ok
virtual Acad::ErrorStatus dxfInFields (AcDbDxfFiler* pFiler);
virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler* pFiler) const;
virtual Acad::ErrorStatus subGetOsnapPoints(
AcDb::OsnapMode osnapMode,
INT_PTR gsSelectionMark,
const AcGePoint3d& pickPoint,
const AcGePoint3d& lastPoint,
const AcGeMatrix3d& viewXform,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds) const;
virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d& xform);//ok
virtual Acad::ErrorStatus subGetTransformedCopy(
const AcGeMatrix3d& xform,
AcDbEntity*& pEnt) const;
virtual Acad::ErrorStatus copyFrom(const AcRxObject* pSrc); //ok
// 夹点:位置点,柱子各顶点
virtual Acad::ErrorStatus subGetGripPoints(
AcGePoint3dArray& gripPoints,
AcDbIntArray& osnapModes,
AcDbIntArray& geomIds)const;//ok
virtual Acad::ErrorStatus subGetStretchPoints(AcGePoint3dArray& stretchPoints) const;
virtual Acad::ErrorStatus subMoveGripPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);//ok
virtual Acad::ErrorStatus subMoveStretchPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual Acad::ErrorStatus subGetClassID(CLSID* pClsid) const;
virtual Acad::ErrorStatus subWblockClone(
AcRxObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
virtual Acad::ErrorStatus subDeepClone(AcDbObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
// Overriden function from TEntityBase
// 夹点提示
virtual Acad::ErrorStatus GetGripText(int i, CString &cs) const;//ok
// 绘制3D
virtual Acad::ErrorStatus ExplodeOrDraw3d(TGGiExplodeDrawBase &dc) const;//ok
// 绘制2D
virtual Acad::ErrorStatus ExplodeOrDraw2d(TGGiExplodeDrawBase &dc) const;//ok
// 获得二维包围盒
virtual Acad::ErrorStatus GetExtents2d(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;//ok
// 获得三维包围盒
virtual Acad::ErrorStatus GetExtents(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;//ok
// 统一标高
virtual bool UnifyElevation(double dElevation); //ok
//取动态属性显示数据
virtual void GetTips(TDPtrList<TObjInfoUnit> &) const;
virtual const TCHAR *GetDefaultLayer() const;
virtual BOOL IsValid() const;
// 属性匹配
virtual void CopyPropertiesFrom(AcDbEntity *pSrcEntity, unsigned gMatchFlag);//ok
// 获得标准三维面
virtual bool GetStandardFaceBody(AcDbVoidPtrArray& arFacePtrs) const;
// 获得安全保护区
virtual bool GetSafeProtectedSpace(AcDbVoidPtrArray& arFacePtrs) const;
// 获得剖面
virtual bool GetSection(const AcDbFace &face, const AcGeVector3d& vtPlaneSecDir,
std::vector<TObjSectionRecord> &sectionRecords,
AcDbVoidPtrArray& arFillPtrs) const;
// 获得XML
virtual CString GetXml(const AcGeMatrix3d& mat) const;
virtual int GetFirstVersion()const;
virtual bool IsModelEntity() const;
// 对象修改发出关联更改消息
virtual void PostAssocMsg(TAssocMsg assocMsg)const;
// 对象接收到更改消息
virtual void ReceiveAssocMsg(TAssocMsg assocMsg);//ok
// 建立关联关系
virtual void MakeAssocRelation(AcDbObjectIdArray& ids);//ok
// 不验证关系,直接建立关联关系
virtual void MakeAssocRelationDirect(const AcDbObjectId& idObj);
// 移除关联关系
virtual void RemoveAssocRelation(AcDbObjectId& id);//ok
// 获取关联关系,nType:关联类型;ar:关联对象句柄数组
// nType:ASSOC_XY,ASSOC_Z
virtual void GetAssocRelation(int nType, AcDbObjectIdArray& ar)const;//ok
//add by xlc on 120118
//设置荷载数组
virtual bool SetLoadsArray(const std::vector<TStruLoad>& vectLoads);
//获得荷载数组
virtual bool GetLoadsArray(std::vector<TStruLoad>& vectLoads)const;
//清除荷载数组
virtual void ClearLoadsArray();
//add by xlc on 130621
//设置边界属性数组
virtual bool SetBoundArray(const std::vector<int>& vectBound);
virtual bool GetBoundArray(std::vector<int>& vectBound)const;
virtual void ClearBoundArray();
void SetBound(int nIndex, int nVal);
bool GetBound(int nIndex, int& nVal)const;
void GetOutline(TGGePoly2D &poly) const;//ok
const TGGePoly2D& GetOutlinePoly() const;//ok
void SetOutlinePoly(const TGGePoly2D &poly);//ok
double GetTopElev() const; //ok
void SetTopElev(double dElev); //ok
bool IsVisibleAt(int idx) const; // 获得边的可见性
void SetVisibleAt(int idx, bool bHasRail); // 设置边的可见性
void AddAssocWallId(const AcDbObjectId &idWall); // 添加关联墙id
void RemoveAssocWall();
//荷载
AcDbObjectId GetLayerLoad() const;
void SetLayerLoad(AcDbObjectId idLayer);
//活荷值
AcDbObjectId GetLayerLoadL() const;
void SetLayerLoadL(AcDbObjectId idLayer);
//恒荷值
AcDbObjectId GetLayerLoadC() const;
void SetLayerLoadC(AcDbObjectId idLayer);
//文字样式
AcDbObjectId GetTextStyle() const;
void SetTextStyle(AcDbObjectId idLayer);
//文字样式
AcDbObjectId GetTextStyleRB() const;
void SetTextStyleRB(AcDbObjectId idLayer);
protected:
AcDbHardPointerId m_idLayerLoad; //荷载
AcDbHardPointerId m_idLayerLoadL; //活荷值
AcDbHardPointerId m_idLayerLoadC; //恒荷值
AcDbHardPointerId m_idTextStyle; //文字样式
AcDbHardPointerId m_idTextStyleRB; //文字样式
private:
// 绘制悬挑板
virtual Acad::ErrorStatus ExplodeOrDraw2d2(TGGiExplodeDrawBase &dc) const;
// 根据seg与墙的交点设置其可见性
void GetPoly(TGGeVisibilityPoly2D &poly, TGGeCurveSegment &seg) const;
// 显示板的构件编号
void DrawClab(TGGiExplodeDrawBase &dc) const;
// 显示板厚
void DrawBH(TGGiExplodeDrawBase &dc) const;
// 显示边界
void DrawBorder(TGGiExplodeDrawBase &dc) const;
// 绘制荷载
void DrawSlabLoad(TGGiExplodeDrawBase &dc, int n2dOr3dFlag)const;
void DrawSlabLoad2dOr3d(TGGiExplodeDrawBase &dc, TStruLoad loadData, int n2dOr3dFlag) const;
void DrawSlabLoadText2dOr3d(TGGiExplodeDrawBase &dc, TStruLoad loadData,
int n2dOr3dFlag) const;
// 判断是否为斜板
BOOL IsInclinedSlab()const;
//根据与cvSeg相邻的两条边cvleftseg,cvrightseg求出偏移后截断的cvseg
void GetBoundSegment(TGGeCurveSegment &cvSeg, TGGeCurveSegment cvLeftSeg, TGGeCurveSegment cvRightSeg, int &nSide) const;
//偏移cvseg,保证偏移后的线段仍然在poly中,偏移距离为dOffsetDis
int GetOffsetSegment(TGGeCurveSegment &cvSeg, TGGePoly2D poly, double dOffsetDis) const;
private:
TGGePoly2D m_polyOutline; //楼板形状
AcDbObjectIdArray m_arAssocHoleIds; //关联洞对象ID数组
AcDbObjectIdArray m_arAssocZIds; //z向关联对象ID数组
AcDbObjectIdArray m_arAssocWallIds; //悬挑板关联的墙对象
};
#endif
#endif