Files
envi-code/SourceCode/Code2026/tg_shs/inc/TArch/TDbStruReinBar.h
T
2026-09-28 15:28:50 +08:00

230 lines
7.1 KiB
C++

// 钢筋对象
#ifdef TASD
#ifndef _TDBSTRUREINBAR_H_
#define _TDBSTRUREINBAR_H_
#ifndef _TDBSTRUENTITYBASE_H_
#include "TDbStruEntityBase.h"
#endif
// TStruHookInfo
struct TARCH_EXP TStruHookInfo
{
enum EType
{
kNone = 0, // 无钩
kStraight, // 直钩
kBent, // 弯钩
kOblique // 斜钩
};
TStruHookInfo(){}
TStruHookInfo(AcGePoint3d pos, EType type, int quadant)
{
ptPos = pos;
eType = type;
nQuadrant = quadant;
}
AcGePoint3d ptPos; // 位置
EType eType; // 无钩,直钩,弯钩,斜钩
int nQuadrant; // 象限位置
};
// TDbStruReinBar
class TARCH_EXP TDbStruReinBar : public TDbStruEntityBase
{
public:
DECLARE_TENTBASE();
ACRX_DECLARE_MEMBERS(TDbStruReinBar);
enum EType
{
kNormal = 0,
kDot
};
public:
TDbStruReinBar();
virtual ~TDbStruReinBar();
// Overriden function from AcDbEntity
virtual Acad::ErrorStatus dwgInFields (AcDbDwgFiler* pFiler);
virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler* pFiler) const;
virtual Acad::ErrorStatus dxfInFields (AcDbDxfFiler* pFiler);
virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler* pFiler) const;
// Overriden function from TEntityBase
virtual Acad::ErrorStatus ExplodeOrDraw2d(TGGiExplodeDrawBase &dc) const;
virtual Acad::ErrorStatus ExplodeOrDraw3d(TGGiExplodeDrawBase &dc) const;
virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d& xform);
virtual Acad::ErrorStatus subGetGripPoints(
AcGePoint3dArray& gripPoints,
AcDbIntArray& osnapModes,
AcDbIntArray& geomIds) const;
virtual Acad::ErrorStatus subMoveGripPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual Acad::ErrorStatus subGetStretchPoints(AcGePoint3dArray& stretchPoints) const;
virtual Acad::ErrorStatus subMoveStretchPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual AcDbCurve* GetBaseCurve()const;//临时对象,外部析构//ok
virtual Acad::ErrorStatus SetBaseCurve(AcDbCurve*pCurve); //用于trim/extent时修改对象
// 夹点提示
virtual Acad::ErrorStatus GetGripText(int i, CString &cs) const;
virtual Acad::ErrorStatus subGetOsnapPoints(
AcDb::OsnapMode osnapMode,
INT_PTR gsSelectionMark,
const AcGePoint3d& pickPoint,
const AcGePoint3d& lastPoint,
const AcGeMatrix3d& viewXform,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds) const;
virtual Acad::ErrorStatus subGetTransformedCopy(
const AcGeMatrix3d& xform,
AcDbEntity*& pEnt) const;
virtual Acad::ErrorStatus copyFrom(const AcRxObject* pSrc);
virtual Acad::ErrorStatus subGetClassID(CLSID* pClsid) const;
virtual Acad::ErrorStatus subWblockClone(
AcRxObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
virtual Acad::ErrorStatus subDeepClone(AcDbObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
// 获得二维包围盒
virtual Acad::ErrorStatus GetExtents2d(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;
// 获得三维包围盒
virtual Acad::ErrorStatus GetExtents(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;
//取动态属性显示数据
virtual void GetTips(TDPtrList<TObjInfoUnit>& lstInfo) const;
virtual const TCHAR *GetDefaultLayer() const;
virtual BOOL IsValid() const;
// 支持夹点ctrl功能切换
virtual int GetCtrlToggleIndex()const;
// 属性匹配
virtual void CopyPropertiesFrom(AcDbEntity *pSrcEntity, unsigned gMatchFlag);
// 获得标准三维面
virtual bool GetStandardFaceBody(AcDbVoidPtrArray& arFacePtrs) const;
// 获得安全保护区
virtual bool GetSafeProtectedSpace(AcDbVoidPtrArray& arFacePtrs) const;
// 获得剖面
virtual bool GetSection(const AcDbFace &face, const AcGeVector3d& vtPlaneSecDir,
std::vector<TObjSectionRecord> &sectionRecords,
AcDbVoidPtrArray& arFillPtrs) const;
// 获得XML
virtual CString GetXml(const AcGeMatrix3d& mat) const;
virtual int GetFirstVersion()const;
virtual bool IsModelEntity() const;
virtual BOOL SetAt(LPCTSTR pszKey, const TStruHookInfo& hook);
virtual BOOL GetAt(LPCTSTR pszKey, TStruHookInfo& hook) const;
virtual BOOL SetAt(LPCTSTR pszKey, const CArray<TStruHookInfo, TStruHookInfo&>& hooks);
virtual BOOL GetAt(LPCTSTR pszKey, CArray<TStruHookInfo, TStruHookInfo&>& hooks) const;
// 设置/获取线宽
void SetWidth(double dWidth);
double GetWidth() const;
// 设置钢筋路径
BOOL SetOutline(const TGGePoly2D& outline);
TGGePoly2D GetOutline();
// 设置起始/终止钩子
BOOL SetStartHook(TStruHookInfo::EType eType = TStruHookInfo::kStraight,
int nQuadrant = 1);
BOOL SetEndHook(TStruHookInfo::EType eType = TStruHookInfo::kStraight,
int nQuadrant = 2);
BOOL SetStartHook(TStruHookInfo hook);
BOOL SetEndHook(TStruHookInfo hook);
BOOL GetStartHook(TStruHookInfo& hookS);
BOOL GetEndHook(TStruHookInfo& hookE);
double GetLenS() const;
void SetLenS(double dVal);
double GetLenO() const;
void SetLenO(double dVal);
double GetLenB() const;
void SetLenB(double dVal);
double GetDiaB() const;
void SetDiaB(double dVal);
// 点钢筋,设置点钢筋的位置
BOOL SetDotPos(AcGePoint3d ptPos);
// 添加一个中间钩子
BOOL AddMidHook(const TStruHookInfo& hook);
// 判断是否是起始或终止端钩子
BOOL IsStartOrEndHook(AcGePoint3d ptPos) const;
BOOL IsStartHook(AcGePoint3d ptPos) const;
BOOL IsEndHook(AcGePoint3d ptPos) const;
// 获取钩子的轮廓线
BOOL GetHookOutLine(const TStruHookInfo& hook, AcDbPolyline& plOutline) const;
// 获取夹点位置
AcGePoint3d GetGripPoint(const TStruHookInfo& hook) const;
// 获取用于确定象限的局部坐标系x轴
void GetAxisX(const TStruHookInfo& hook, AcGeVector3d& vtAxis1, AcGeVector3d& vtAxis2) const;
// 获取路径点处的切线
void GetAxisX(int nIndex, AcGeVector3d& vtAxis1, AcGeVector3d& vtAxis2) const;
// 颠倒钢筋路径点的顺序
void ReverseOutline();
// 清除所有中间钩子
void ClearAllMidHook();
public:
struct SHook
{
TStruHookInfo hook;
BOOL bIsStartOrEnd; // >0 起始端钩子, <0 终止端, ==0 中间钩子
int nIndex; // 中间钩子的索引
};
void GetStraightOutline(
const TStruHookInfo& hook,
AcGeVector3d vtAxistX,
AcDbPolyline& plOutline) const;
void GetBentOutline(
const TStruHookInfo& hook,
AcGeVector3d vtAxistX,
AcDbPolyline& plOutline) const;
void GetObliqueOutline(
const TStruHookInfo& hook,
AcGeVector3d vtAxistX,
AcDbPolyline& plOutline) const;
TStruHookInfo GetHookFromGripPt(int index);
void UpdateHookFromGripPt(int index, TStruHookInfo hook);
void GetHooksOrderByGrip(CArray<SHook, SHook&>& arHooks);
int GetNewQuadrant(TStruHookInfo hook, AcGePoint3d ptMoved,
AcGeVector3d vtAxis1, AcGeVector3d vtAxis2);
int GetNewQuadrant(TStruHookInfo hook, AcGePoint3d ptMoved, AcGeVector3d vtAxis);
// 获取指定线段上的钩子个数
int GetNumsOfHooksAt(int nIndex);
// 重新设置起点和终点的钩子位置,使其始终和路径的起点和终点保持一致
void ReCalcPointHook();
private:
TGGePoly2D m_polyOutline; // 钢筋路径
double m_dWidth; // 线宽
double m_dLengthS; // 直钩平直长度
double m_dLengthO; // 斜钩平直长度
double m_dLengthB; // 弯钩平直长度
double m_dDiaB; // 弯钩直径
static const Adesk::UInt8 g_nVersion;
};
#endif // _TDBSTRUREINBAR_H_
#endif