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envi-code/SourceCode/Code2026/tg_shs/inc/TArch/TDbStruHole.h
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2026-09-28 15:28:50 +08:00

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//------------------------------------------------------------------------+
// Copyright (C), 1998-2011, Beijing Tangent Software Co. Ltd.
// = FileName : TDbStruHole类
// = Version : ver1.0
// = Author : xlc
// = CreateDate : 2011-05-10
// = Description: 结构洞基类声明
// = Maintainers:
//
//------------------------------------------------------------------------+
#ifdef TASD
#ifndef _TDBSTRUHOLE_H_
#define _TDBSTRUHOLE_H_
#ifndef _TDBSTRUENTITYBASE_H_
#include "TDbStruEntityBase.h"
#endif
#ifndef _TASSOCMSG_H_
#include "TAssocMsg.h"
#endif
//洞口字典数据
//AcGePoint3d m_ptPos; //插入点 KEY_POS
//AcGeVector3d m_vtNormal; //洞口法向 KEY_NORMAL
//AcDbObjectId m_idAssoc; //关联对象ID KEY_ASSOC
//int m_nHoleSide; //不贯穿洞位置标记 KEY_HSIDE(左墙线: 1, 右墙线: 0)
//double m_dWallWidth; //不贯穿洞墙宽 KEY_W
//double m_dRadius; //弧洞的半径 KEY_R
//int m_nSecTyp; //洞口轮廓线类型 KEY_SECTYP
//double m_dSumB; //洞口总宽 KEY_SUMB
//double m_dSumH; //洞口总高 KEY_SUMH
//int m_bBore; //洞口是否穿透 KEY_BORE
//int m_nPMShow; //洞口样式 KEY_PMSHOW
//double m_dThick; //洞口厚度 KEY_THICK
//AcDbObjectId m_idLineType; //洞口线型ID KEY_LTID
//AcGePoint3dArray m_arZXPts; //板洞折线点 KEY_ZXPTS
class TARCH_EXP TDbStruHole : public TDbStruEntityBase
{
DECLARE_TENTBASE();
ACRX_DECLARE_MEMBERS(TDbStruHole);
private:
static const Adesk::UInt8 g_nVersion;
public:
// Overriden function from AcDbEntity
virtual Acad::ErrorStatus dwgInFields (AcDbDwgFiler* pFiler);//ok
virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler* pFiler) const;//ok
virtual Acad::ErrorStatus dxfInFields (AcDbDxfFiler* pFiler);
virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler* pFiler) const;
virtual Acad::ErrorStatus subGetOsnapPoints(
AcDb::OsnapMode osnapMode,
INT_PTR gsSelectionMark,
const AcGePoint3d& pickPoint,
const AcGePoint3d& lastPoint,
const AcGeMatrix3d& viewXform,
AcGePoint3dArray& snapPoints,
AcDbIntArray& geomIds) const;//ok
virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d& xform);//ok
virtual Acad::ErrorStatus subGetTransformedCopy(
const AcGeMatrix3d& xform,
AcDbEntity*& pEnt) const;
virtual Acad::ErrorStatus copyFrom(const AcRxObject* pSrc); //ok
// 夹点:位置点,柱子各顶点
virtual Acad::ErrorStatus subGetGripPoints(
AcGePoint3dArray& gripPoints,
AcDbIntArray& osnapModes,
AcDbIntArray& geomIds)const;//ok
virtual Acad::ErrorStatus subGetStretchPoints(AcGePoint3dArray& stretchPoints) const;
virtual Acad::ErrorStatus subMoveGripPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);//ok
virtual Acad::ErrorStatus subMoveStretchPointsAt(
const AcDbIntArray& indices,
const AcGeVector3d& offset);
virtual Acad::ErrorStatus subGetClassID(CLSID* pClsid) const;
virtual Acad::ErrorStatus subWblockClone(
AcRxObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
virtual Acad::ErrorStatus subDeepClone(AcDbObject* pOwner,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary) const;
// Overriden function from TEntityBase
// 夹点提示
virtual Acad::ErrorStatus GetGripText(int i, CString &cs) const;//ok
// 绘制3D
virtual Acad::ErrorStatus ExplodeOrDraw3d(TGGiExplodeDrawBase &dc) const;//ok
// 绘制2D
virtual Acad::ErrorStatus ExplodeOrDraw2d(TGGiExplodeDrawBase &dc) const;//ok
// 获得二维包围盒
virtual Acad::ErrorStatus GetExtents2d(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;//ok
// 获得三维包围盒
virtual Acad::ErrorStatus GetExtents(TADSGePoint3d &ptLow, TADSGePoint3d &ptUp) const;//ok
// 统一标高
virtual bool UnifyElevation(double dElevation); //ok
//取动态属性显示数据
virtual void GetTips(TDPtrList<TObjInfoUnit> &) const;
virtual const TCHAR *GetDefaultLayer() const;
virtual BOOL IsValid() const;
// 属性匹配
virtual void CopyPropertiesFrom(AcDbEntity *pSrcEntity, unsigned gMatchFlag);//ok
// 获得标准三维面
virtual bool GetStandardFaceBody(AcDbVoidPtrArray& arFacePtrs) const;
// 获得安全保护区
virtual bool GetSafeProtectedSpace(AcDbVoidPtrArray& arFacePtrs) const;
// 获得剖面
virtual bool GetSection(const AcDbFace &face, const AcGeVector3d& vtPlaneSecDir,
std::vector<TObjSectionRecord> &sectionRecords,
AcDbVoidPtrArray& arFillPtrs) const;
// 获得XML
virtual CString GetXml(const AcGeMatrix3d& mat) const;
virtual int GetFirstVersion()const;
virtual bool IsModelEntity() const;
//TDbStruHole
// 对象修改发出关联更改消息
virtual void PostAssocMsg(TAssocMsg assocMsg)const;
// 对象接收到更改消息
virtual void ReceiveAssocMsg(TAssocMsg assocMsg);//ok
// 建立关联关系
virtual void MakeAssocRelation(AcDbObject& ids);//ok
virtual void MakeAssocRelation(AcDbObjectIdArray& ids);
// 不验证关系,直接建立关联关系
virtual void MakeAssocRelationDirect(const AcDbObjectId& idObj);
// 移除关联关系
virtual void RemoveAssocRelation(AcDbObjectId& id);//ok
// 获取关联对象句柄
virtual void GetAssocRelation(AcDbObjectId& idAssoc)const;//ok
// 获取关联关系,nType:关联类型;ar:关联对象句柄数组
virtual void GetAssocRelation(int nType, AcDbObjectIdArray& ar)const;
// x--宽度, y--宽度, z--转角
virtual TADSGePoint3d GetParameters() const;
// 洞截面轮廓
virtual void GetOutline(TGGePoly2D &poly) const; //ok
virtual const TGGePoly2D& GetOutlinePoly() const; //ok
virtual void SetOutlinePoly(const TGGePoly2D &poly); //ok
// 底标高
virtual double GetBottomElev() const; //ok
virtual void SetBottomElev(double dElev); //ok
protected:
TDbStruHole();
virtual ~TDbStruHole();
protected:
TGGePoly2D m_polySection; //截面轮廓(3D,墙面形心面,板底面)
};
#endif
#endif