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envi-code/SourceCode/Code2026/inc/AecDbSlab.h
T
2026-09-28 15:28:50 +08:00

173 lines
5.9 KiB
C++

#pragma once
#include "AecDbBDPipeBase.h"
#ifdef EARTHWORM_EXPORT
#define DLLIMPEXP __declspec(dllexport)
#else
#define DLLIMPEXP __declspec(dllimport)
#endif
#ifndef MAX_FENCE_LEN
#define MAX_FENCE_LEN 2048
#endif
//板的REGION可以在原点或真实位置都可以
//但是 ptCenPos必须是真实位置
//板的拉伸线,必须是真实位置
class AecDbX3dPart;
class DLLIMPEXP AecDbXSlab : public AecDbBDPipeBase
{
public:
ACRX_DECLARE_MEMBERS(AecDbXSlab);
protected:
static Adesk::UInt32 kCurrentVersionNumber;
public:
AecDbXSlab(void);
~AecDbXSlab(void);
//标准板
//矩形板,指定位置
bool SetRectSlab(double dL,double dW,double dThick,double dBomEl,const AcGePoint3d& ptCenPos);
bool SetCircleSlab(double dR,double dThick,double dBomEl,const AcGePoint3d& ptCenPos,BOOL bCenptAsMove = TRUE);
bool SetSectorSlab(double dR,double dThick,double dBomEl,double dStaAng,double dEndAng, const AcGePoint3d &ptCenPos, BOOL bCenptAsMove = TRUE);
//类墙体的板
bool SetRectSlab(double dW,double dThick,double dBomEl,const AcGePoint3d& ptFr,const AcGePoint3d& ptTo);
//以墙体的形式返回板数据
bool GetAsWallData(WallData& data) const;
//设置异形板,指定位置
bool SetRegionSlab(AcGePoint2dArray& arPts,double dThick,double dBomEl,const AcGePoint3d& ptCenPos);
bool SetRegionSlab(LPCTSTR pszPoint2ds,double dThick,double dBomEl,const AcGePoint3d& ptCenPos);
//水池底板
//标准平底盆,设置盆边数据,默认盆中心为原点
bool SetFenceBasin(LPCTSTR pszPoint2dsTop,double dBomThick,double dWallHeight,double dWallWidth,double dCenBomEl);
//矩形
bool SetRectBasin(double dL,double dW,double dBomThick,double dWallHeight,double dWallWidth,const AcGePoint3d& ptCenPos);
//圆形
bool SetCircleBasin(double dR,double dBomThick,double dWallHeight,double dWallWidth,const AcGePoint3d& ptCenPos);
//椭圆 x->maj y->min
bool SetEllipseBasin(double dRmaj,double radiusRatio,double dBomThick,double dWallHeight,double dWallWidth,const AcGePoint3d& ptCenPos);
//截面拉伸底板
bool SetExtrudeBasin(AcDbRegion* pReg,AcDbLine* pBaseLine);
//提取堰墙
int PeelBasinWall(AcDbVoidPtrArray& arWallPtrs);
//厚度
void SetThick(double dThick);
double GetThick() const;
//底部标高
bool SetElBom(double dEl);
double GetElBom() const;
AcDbCurve* GetBasinShapeCurve(bool bAtTruePos = true) const;
ESection GetBasinShape() const;
//获取板位置方向
AcGeVector3d GetBasinXDir() const;
AcGePoint3d GetBasinOrg() const;
//辅助方法
bool IsPointInSide(const AcGePoint3d& ptOn) const;
//点映射到板中心面上
bool ClosestPointToCen(AcGePoint3d& ptOrg) const;
bool GetBasinSlabData(PoolData& data) const;
void DrawHatch(AcGiDraw& dc) const;
public:
virtual Acad::ErrorStatus subGetGripPoints(AcDbGripDataPtrArray& grips,
const double curViewUnitSize,
const int gripSize,
const AcGeVector3d& curViewDir,
const int bitflags) const;
virtual Acad::ErrorStatus subMoveGripPointsAt(const AcDbVoidPtrArray& appData, const AcGeVector3d& offset, const int bitflags);
virtual Acad::ErrorStatus subGetStretchPoints(AcGePoint3dArray& stretchPoints) const;
virtual Acad::ErrorStatus subMoveStretchPointsAt(const AcDbIntArray& indices,const AcGeVector3d& offset);
virtual Acad::ErrorStatus dwgInFields (AcDbDwgFiler* pFiler);
virtual Acad::ErrorStatus dwgOutFields(AcDbDwgFiler* pFiler) const;
virtual Acad::ErrorStatus dxfInFields (AcDbDxfFiler* pFiler);
virtual Acad::ErrorStatus dxfOutFields(AcDbDxfFiler* pFiler) const;
virtual void subList() const;
virtual Acad::ErrorStatus subTransformBy(const AcGeMatrix3d& xform);
virtual Acad::ErrorStatus subDeepClone( AcDbObject* pOwnerObject,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary = true ) const;
virtual Acad::ErrorStatus subWblockClone(AcRxObject* pOwnerObject,
AcDbObject*& pClonedObject,
AcDbIdMapping& idMap,
Adesk::Boolean isPrimary = true) const;
virtual Acad::ErrorStatus Draw2d(AcGiDraw &dc) const;
virtual Acad::ErrorStatus Draw3d(AcGiDraw &dc) const;
virtual int ComparedTo(AecDbCurveBase* pCurOther) const;
virtual SHJson::WValue& ToJson(bool bExprotGeo = true) const;
virtual bool ByJson(const SHJson::WValue &v);
virtual bool GetBimInfoTip(CString& sInfoTip) const;
Acad::ErrorStatus DrawXShape2d(AcGiDraw &dc) const;
virtual void PreprocessForHlr(const AcGePoint3d &ptPlnO
, const AcGeVector3d &vtPlnN
, AcArray<AcDbEntity *> &ar) const;
virtual void ProcessHlrResult(const AcArray<AcDbEntity *> &ar
, const std::map<AcDbEntity *, AcArray<AcDbEntity *>> &preAr
, AcArray<AcDbEntity *> &output) const;
virtual bool GetProperties(SimpleProperty::PropertySetByIndex &porpertys) const;
virtual bool SetProperties(SimpleProperty::PropertySetByName &porpertys);
protected:
EPosition ExplainGripIndex(int nIndex,CString& sTip) const;
Acad::ErrorStatus ImpGetGripPoints(AcGePoint3dArray& gripPoints,const int bitflags) const;
Acad::ErrorStatus RectImpMoveGripPointsAt(const AcDbVoidPtrArray& gripAppData, const AcGeVector3d& offset, const int bitflags);
Acad::ErrorStatus CircleImpMoveGripPointsAt(const AcDbVoidPtrArray& gripAppData, const AcGeVector3d& offset, const int bitflags);
Acad::ErrorStatus EllispeImpMoveGripPointsAt(const AcDbVoidPtrArray& gripAppData, const AcGeVector3d& offset, const int bitflags);
Acad::ErrorStatus UserDefImpMoveGripPointsAt(const AcDbVoidPtrArray& gripAppData, const AcGeVector3d& offset, const int bitflags);
Acad::ErrorStatus ImpGetRectWallGripPoints(AcGePoint3dArray& gripPoints,const int bitflags) const;
Acad::ErrorStatus ImpMoveRectWallGripPointsAt(const AcDbVoidPtrArray& gripAppData, const AcGeVector3d& offset);
//类墙体的板
bool SetAsWallData(double dThick,double dH,double dBomEl);
Acad::ErrorStatus SubAddDimPoints(AcDbGripDataPtrArray& grips,const AcGeVector3d& curViewDir) const;
public:
static const CString KEY_DB_Flag;
static const CString KEY_LB_Flag;
static const CString KEY_GB_Flag;
static const CString KEY_XDB_Flag;
};